I wanted to play something with a Halloween theme for October, so I rented HOTEL TRANSYLVANIA 3: MONSTERS OVERBOARD from a local Redbox.
This single-player game continues the story of the Hotel Transylvania 3 movie. The player can choose to be Dracula or Mavis. With the help of little creatures called Impa, they fight enemies, solve puzzles and save their monster friends on the mysterious Lost Islands.
HOTEL TRANSYLVANIA 3 is rated E+10 for everyone 10 and up. While some rated-E games can be fun for the whole family — such as Unravel Two, Eventide 3 or The Unfinished Swan — this one is just for children. There’s not much in the way of gameplay, story, humor, graphics or excitement to be found for adults, but if you have little kids, it might be worth renting for a day or two before Halloween.
~ J.L. Hilton
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FALLOUT SHELTER was released as a mobile game, in advance of Fallout 4, just after both games were announced at Bethesda’s E3 2015 showcase. It was available as a PC game in 2016, Xbox One in 2017, and then Nintendo Switch and Playstation 4 earlier this year.
I played it three years ago on my phone, before moving on to Fallout 4 and other console games. I thought it would be fun to see what it’s like now, with all of the updates they’ve made over the years, and on a much bigger screen.
In FALLOUT SHELTER, players build a large, underground bomb shelter aka “vault,” and manage the lives and resources of the vault dwellers. It shares some elements in common with Fallout 4‘s settlement building system and with community simulation games like Virtual Villagers or My Tribe.
Legos inspired the standardized colonization modules in my Stellarnet books. In my novels, pre-fabricated living spaces called “blocks” were linked side-by-side and stacked on top of one another to form enclosed, self-sufficient space colonies. The vault sections in FALLOUT SHELTER work in a similar way.
As free-to-play games go, FALLOUT SHELTER is casual and enjoyable. In-game purchases are optional and, so far, I haven’t felt like they’re required. When I played this game years ago on my mobile, I maxed out my vault – full size, full population, 100% happiness – without spending any money.
I didn’t play long enough to experience the content I hadn’t seen before, as I needed more vault dwellers to unlock the Overseer’s Office, Weapon Workshop, Outfit Workshop and Theme Workshop. But I might start playing this game on Fallout Fridays, once in awhile, along with Fallout 4.
FALLOUT SHELTER is rated “T” for teens, due to mild violence, suggestive themes, and alcohol references.
~ J.L. Hilton
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ABYSS ODYSSEY (2014) is a video game by ACE Team, an indie developer founded in 1997 by brothers Andrés, Carlos and Edmundo Bordeu, headquartered in Santiago, Chile. They also made The Deadly Tower of Monsters (2016) and Rock of Ages II (2017) that I tried out during previous Tuesdays.
Click here for the free PS4 demo
While Deadly Tower was an isometric platformer with a retro-scifi aesthetic and Rock of Ages II a tower-defense with Monty Python-esque style, ABYSS ODYSSEY is an Art Nouveau inspired side-scroller.
The fighting reminded me a bit of Street Fighter or Mortal Kombat, with lots of button combos, hack and slash. It’s roguelike, with procedurally generated levels. Character death means starting over from the surface and plumbing the depths of the abyss all over again, to find new layouts and different enemies each time.
Rated “T” for teens, for partial nudity and violence.
~ J.L. Hilton
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I found a box of tapes I made in the 80s and 90s. This one, labeled “My Special Tape,” is a melancholy miscellany that reflects the personal struggles of my young adulthood. Love, loss, longing, and my troubled, intermittent relationship with Lance, who would eventually be my ex-husband.
I can remember holding this tape so many times in my youth, wondering who I was and what I would be, and here I am, holding it in my hands again, almost thirty years later. It feels strange, as if I’m in two places at once, the present and the past, the east and the west, the old and the young.
In true mix tape style, this is not only a collection of songs but also pieces of songs, reconstructed into a kind of poetry. I think it’s kind of a cool idea and amazing I could do it with just cassette tapes, not the advanced digital editing we have nowadays.
In sleep he sang to me, in dreams he came (1) And I know it’s only in my mind, that I’m talking to myself and not to him (2) Sometimes it seemed if I just dreamed somehow you would be here Wishing I could hear your voice again, knowing that I never would (1) These dreams go on when I close my eyes (3)
There’s a lady who’s sure all that glitters is gold And she’s buying the stairway to heaven (4) Take these broken wings and learn to fly again (5) She’s like the wind (6)
Build a stairway to heaven with a prince or a vagabond And may you never love in vain (7) A little fall of rain can hardly hurt you now (2) After all the rain (8) After the rain washes away the tears and all the pain Only after the rain can you live again (9)
It’s only forever, not long at all (10) Who wants to live forever? (11) I remember a time I knew what happiness was (2) Some dance to remember, some dance to forget (4) Masquerade, paper faces on parade, Hide your face so the world will never find you (1)
Friends of my YouTube channel have been asking me to play HORIZON ZERO DAWN since it came out last year. I wasn’t in a rush, to be honest, because I’d watched an interview with developers from Guerrilla Games who basically said, “we had some concept art with these cool robot dinosaurs and we needed a story about why they exist.” Seemed gimmicky.
And then there’s Aloy. I’ve had about enough of the “sassy redhead” stereotype — Merida, Annie, Pippi, Ariel, Kim Possible, Cait, Saffron, etc. I wasn’t feeling great about the mechanics, either, as I find it difficult to play third-person games.
But my oldest bought the game while I was in the hospital a few months ago, so I figured I’d do it for a Try-It Tuesday. With narrative director John Gonzalez, who was behind the most meaningful and moving experience I’ve ever had in a video game, the Honest Hearts DLC of Fallout: New Vegas, I at least expected an excellent story.
I am happy to say I enjoyed the hell out of this game. Gameplay was so smooth I hardly noticed I wasn’t playing in first-person. Even the frequent cutscenes — normally something I dislike — didn’t bother me, though they were sometimes awkward or jarring when transitioning from player-controlled action to cinematic storytelling. A flaw I am willing to forgive, because at least there weren’t any quick time events.
The world of HORIZON ZERO DAWN is beautiful to see, and I found myself marveling and enjoying the scenery in the same way I do when playing Skyrim. There are elements of this game that remind me a bit of Fallout, Far Cry 5, and other games, too.
The game is fun and the mysteries it presents are intriguing. I am torn between wanting to rush through the story to find out why these mechanical creatures exist or why Aloy and Rost are outcasts, and wanting to spend hours shooting turkeys and hunting robots for wires and metal shards. I plan to continue playing in the days and weeks to come.
I found a box of tapes I made in the 80s and 90s. This one is a tape I remember listening to while cruising around Palm Springs in 1988. Dustin and I thought we were so cool, playing Bach at top volume the way other kids played rock or hip hop music. Some of these songs are from the 60s and 70s, but I listened to a lot of older songs in my teens. Still do.
My husband’s been after me to play this game because he knows how much I like stealth in video games such as Skyrim, Thief and Dishonored. I’ve also got a soft spot for green guys like orcs and mutants. So, I tried the free demo for Playstation 4.
STYX: SHARDS OF DARKNESS is about a sassy green goblin rogue named Styx, who has magical powers, and sneaks, climbs, poisons, and steals. Some have compared his humor to Deadpool — irreverent and sprinkled with pop culture references.
Developed by French developer Cyanide, this sequel to Styx: Master of Shadows (2014) was released in March 2017 for PC, PS4 and Xbox One.
I enjoyed it enough to buy the Styx bundle, with Master of Shadows and Shards of Darkness, on sale for $14.99.
Rated “M” for mature audiences, for blood and gore, intense violence, sexual themes, and strong language.
~ J.L. Hilton
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I found a box of tapes I made in the 80s and 90s. This one is labeled “Miscellaneous Songs” and is stuff I listed to a lot when I was in high school.
My friend Troy got me into Depeche Mode and my friend Melanie got me into Howard Jones. At my high school, most kids were either “new wave” or “hessian.” There were a few jocks, nerds, punks and preppies, but not many.
New Wave – Devo, Adam Ant, Culture Club, Depeche Mode, Duran Duran, Howard Jones, Tears for Fears etc – wore high-tops, rolled the cuff of their jeans and the sleeves of their shirts, short hair, Boy George hats, Ferris Bueller sunglasses
Hessians – Judas Priest, Scorpions, AC/DC, Iron Maiden etc – long hair, ripped jeans (because they were poor, not because they were bought that way), raglan shirts with band names and black sleeves, bandanas tied around the knees to cover the holes in the jeans
I don’t know exactly what I was. I had friends in every group and listened to every kind of music. Melanie called me Ferris Bueller but I don’t think I was popular, just notorious.
Earlier this year, I tried Eventide: Slavic Fable, a point-and-click puzzle adventure game, and enjoyed it so much I bought and played the entire game. EVENTIDE 3 is a 2017 sequel, developed by House of Fables and published by Artifex Mundi, which came to the PS4 in June 2018.
Mary Gilbert returns as the protagonist in EVENTIDE 3. She must rescue her brother who is kidnapped by flying creatures and taken to a realm in the clouds.
The game is a mix of hidden object games, brain teasers and environmental puzzles, set in contemporary times but inspired by Slavic myth and magic. I think that the artwork in the Eventide series is even more beautiful than the other Artifex Mundi games.
Rated “E +10” for everyone age 10 and up.
~ J.L. Hilton
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I bought THE ORDER: 1886 on sale for $3.99. The action-adventure, third-person over-the-shoulder, single-player game is a 2015 Sony exclusive, showcasing the graphics possible with the Playstation 4 console.
Critics have praised the graphics but generally disliked the game’s story, gameplay, and short length. With words like “Victorian,” “werewolves” and “alternate history” attached to it, I really wanted to like THE ORDER: 1886, but it reminded me too much of Beyond: Two Souls, a “walking simulator” with quick time events, cutscenes, linear level design, and clunky controls for movement and combat. Though I think Beyond had better storytelling.
At each turn, THE ORDER: 1886 seemed to say, “Look at all of the beautiful things you can’t explore and which ultimately mean nothing.” Doors and gates that can’t be opened. People with whom you can’t have a conversation. Objects to be admired but not touched, or touched and then set right back down again.
Where the gameplay lacked, story and characters might have enticed me to play more. But I’d seen the “steampunk King Arthur” idea years ago in the Gaslight Chronicles series by Cindy Spencer Pape, and the characters in THE ORDER: 1886 were forgettable. I didn’t care about any of them enough to carry on and discover their fates.
Rated “M” for mature audiences, due to blood and gore, intense violence, nudity, sexual content, and strong language. But even the promise of sex and violence aren’t enough to make me continue playing THE ORDER: 1886. I’ll just go watch Penny Dreadful again.
~ J.L. Hilton
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