Farewell, Kurt: GREEDFALL comes to an end

I finished GREEDFALL yesterday, after livestreaming daily for the entire month of February. I had no idea the game would take so long to complete. I thought it would take maybe a week or two to play, not 34 livestreams! 

GREEDFALL ranks up there alongside Wolfenstein II and the Dishonored franchise as one of my favorite video games. Not quite as high as God of War, Skyrim or Fallout 4, but very, very high on the list.

The game is played from third-person, front-and-center POV (like Witcher 3). I prefer first-person like Dishonored or at least over-the-shoulder like God of War. But that didn’t stop me from enjoying GREEDFALL‘s excellent story, music, voice acting, graphics and gameplay.

In GREEDFALL, the player assumes the role of De Sardet, a noble of the Merchant Congregation, who travels to the island of Teer Fradee hoping to find a cure for the malichor, a deadly plague spreading on the mainland. Not unlike 18th-century North America, Teer Fradee is frought with conflict between its indigenous people and several factions of colonizers seeking to exploit the land’s resources.

I found the story riveting and looked forward to seeing what would happen next, as if I was watching a TV series and not just playing a game. For me, an engaging story with good characters will keep me playing, regardless of any other shortcomings or game mechanics.

My only major complaint with GREEDFALL is the uneven combat, with most fights being too easy and a few being wildly difficult. I wish there was something in between, so that I had a reason to practice the skills I needed when going up against bosses.

GREEDFALL doesn’t follow the typical fighter-mage-rogue RPG format, which kind of confused me at first. But I grew to appreciate the flexible skill system and unique 17th-century fantasy setting, with both magic and black powder pistols.

There’s a great deal of party management, and story outcomes hinge on gaining the favor of several factions. I also managed to spark one of the most difficult romances in the game.

GREEDFALL is rated “M” for mature audiences, due to blood, language, partial nudity, suggestive themes and violence.

SPOILER ALERT: The video below is from my last livestream. Endings differ depending on the choices you make throughout GREEDFALL, so you may not get the same scenes as I did, but some general plot twists are revealed. 

~ J.L. Hilton

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Try-It Tuesday: CALICO

CALICO is a cheerful, laid back, singleplayer game about running a cat café, baking cat-shaped treats, cuddling animals, and meeting the friendly people of a magical, star-shaped island.

I am loving this game. Similar to Stardew Valley, you make friends with the residents of Heart Village and prepare their favorite foods. You learn recipes, decorate your café and interact with animals, similar to many casual mobile games but without any annoying microtransactions. 

Unlocking new items usually involves running an errand, solving a problem for someone, or buying the items with “beans,” an in-game currency earned via your café. 

But unlike Stardew Valley, there is no combat of any kind. Gameplay revolves around exploration, friendship, collection, problem solving and creativity. 

Players can customize their character’s body type, hair color, clothing and more, and decorate the café with a variety of furniture, cat beds, and other decorations. They can also put tiny hats on the animals or wear the animals on their head like hats.

A magical potion allows you to make any animal large enough to ride or fly around the peaceful watercolor landscape. 

“Baking” in the café is accomplished through mini-games that shrink you down to mouse size. Then you run around the kitchen countertop, heft massive eggs and sugar sacks, and heave them into a big magical bowl, where they – POOF – turn into a cookie or cupcake. 

There is a main storyline in CALICO, with some side quests to unlock recipes and other items, but when the game “ends” you can go on exploring, baking and playing the game. There’s not a ton of content, but for $12 there are several hours of lovely music and creative fun.

CALICO was developed by Peachy Keen Games, a two-person team in Seattle, Washington, and published by Whitethorn Digital in December 2020. It was just released in December 2020 and is available for Switch, PC, Xbox and Mac.

Calico is also available on Switch: https://www.nintendo.com/games/detail/calico-switch/

Xbox One: https://www.microsoft.com/en-us/p/Calico/9N7NH6DCL5LZ

Epic Games Store: https://www.epicgames.com/store/en-US/product/calico/home

Calico official website: https://whitethorndigital.com/calico 

Calico merch: https://www.etsy.com/shop/CalicoGame

~ J.L. Hilton

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Sexual terms or British recipes?

1) Viennese whirl
2) Stiff todger
3) Clangers
4) Baps
5) Frottage
6) Strumpet
7) French tickler
8) Pink wafer
9) Spoom
10) Liverpool tart
11) Spotted dick
12) Eve’s pudding
13) Dollymop
14) Summer cabbage
15) Cream horn
16) Rumpscuttle
17) Knockers
18) Pork pie
19) Viennese oyster
20) Toad in a hole
21) Venus butterfly
22) Eton mess
23) Bird’s custard
24) Loose floozy
25) Dingleberry
26) Fadoodle
27) Victoria sandwich
28) Fig roll
29) Fragrant quim
30) Chelsea buns

Answers: Google them and find out!

~ J.L. Hilton

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Slouching badass, bored ruler

Should I admit I’m actually a fan of a little manspreading? In TV tropes, this classic pose is called the Slouch of Villainy, though not always performed by a bad guy.

Here are some of my favorite examples, from top to bottom: Kratos (God of War), Conan the Barbarian (Arnold Schwarzenegger), Loki (Marvel comics), Thranduil (The Hobbit), Goblin King (David Bowie), and Jarl Siddgeir (Skyrim).

~ J.L. Hilton

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Wasteland karaoke

I recorded these in September using Twitch Sings, which sadly is going away January 1, 2021, so I wanted to save them to YouTube. 

I’m not a great singer but the karaoke livestreams were a lot of fun, especially when I tried to sing Disney villain songs.

I put these tunes together because they remind me of characters and things in Fallout.  

Here’s the track list: 

1) Red Right Hand (with my Hancock inspired lyrics) 

2) Beat on the Brat (in honor of Rose’s weapon “Granny’s Kiss”) 

3) Country Roads (Fallout 76) 

4) Secret Agent Man (Deacon)  

5) Behind Blue Eyes (MacCready)  

6) God’s Gonna Cut You Down (Fiona & Hancock) 

7) Dust in the Wind (Fiona’s ode to the wasteland) 

8) Ain’t No Sunshine When He’s Gone (Hancock, because he always calls me “sunshine”) 

~ J.L. Hilton

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Team Trashcake plays FALL GUYS with Starfish

My friend Starfish from Starfish_central gaming channel, joined IceStella, SulfurFurious and myself for another FALL GUYS multiplayer session back in September.

It’s such a fun game to play with friends!

Starfish had an amazing moment on the Slime Climb, which you can see in the highlight, above, and there are three longer videos from the livestream that I edited and uploaded recently to my YouTube channel.

(I’m loving DaVinci Resolve btw – and it’s free!)

~ J.L. Hilton
aka “Jewelsmith”

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WOLFENSTEIN II: The new addition to my top ten list

My family gave me WOLFENSTEIN II: THE NEW COLOSSUS in 2018 but due to some serious health crises and major life events, I didn’t get a chance to play until 2020. I knew you shot Nazis. That’s all I knew.

I’d played the original Castle Wolfenstein on an Apple ][ computer with a green screen monitor way back in the early 1980s, but never played any other Wolfenstein games before.

I finished WOLFENSTEIN II recently and loved the characters, story, music and game mechanics. I had a challenging, emotional but enjoyable experience enhanced by smooth controls and superb design. It’s up there with God of War, Fallout 4, Skyrim, BioShock and Dishonored on my list of favorites.

I like stealth in video games (usually, not always) and the stealth in WOLFENSTEIN II is really good. Sound effects and audio balance are essential for good stealthing, especially since you can’t see through walls (like Dishonored), you can’t use VATS (like Fallout 3 or Fallout 4) and you don’t even get any little red dots on a compass. WOLFENSTEIN II relies entirely upon your powers of listening, observation and timing.

The AI is not perfect but its the best I’ve ever seen in a video game. NPC’s don’t just patrol in a set pattern or stay in one spot, their behavior changes in response to your actions. They WILL see, hear and search for you. It’s not easy to hide.

Levels are intense and stealth won’t work everywhere. I don’t usually play “run and gun” games or shooters like Doom or Call of Duty so I had to git gud to pass a few tough spots (like the courtroom escape).

My favorite weapon in WOLFENSTEIN II was probably the schockhammer, a triple-barreled fully automatic shotgun with real stopping power. But hatchets, grenades, lasers, rifles, pistols, flamethrower and machine guns all had their uses. Choosing and improving the right tools for the job reminded me a bit of the BioShock weapon wheel and upgrade system.

There are stealth, mayhem and tactical perks, earned by completing certain actions in the game. I went heavier on stealth and mayhem, getting a few tactical perks for headshots and setting things on fire.

I am in awe of the level design, because when you’re doing the main story, you go through the levels in one direction. But when you come back for side missions, like killing the ubercommanders, you start at the other end and go backwards. It blows my mind how they set things up to work in both directions, including special features of the environment for stealth, taking cover during combat, or using the Ramshackles, Battle Walker and Constrictor contraptions.

Cutscenes usually annoy me and bog down gameplay. But the cutscenes in WOLFENSTEIN II happened between levels and didn’t interrupt the action. I found myself looking forward to them and getting emotionally invested in William Joseph “B.J.” Blazkowicz and the crew of Eva’s Hammer.

Having recently played The Outer Worlds, I couldn’t help comparing the random encounters on board the Unreliable to those on board Eva’s Hammer. WOLFENSTEIN II did it right. Rather than telling me where to go and what to see every time I entered the ship and repeating the same encounters over and over, I witnessed unique crew interactions and found little side quests while wandering around on my own. It felt much more realistic and natural, and more personal, with much more depth to the writing and performances.

Every word of WOLFENSTEIN II felt real and believable, in spite of the crazy alternate-history science fiction setting and some of zany plot twists, because the writing and performances were so good. This was a case where a voiced protagonist was used to great effect, not just to offer in-game tutorial and bland observations, but to set the emotional tone of a given mission and to help me connect with the protagonist I inhabited. In this, I was reminded of how I felt playing Daud in the Dishonored DLC, Knife of Dunwall and Brigmore Witches.

Perhaps it comes down to the talent of the voice actor, Brian Bloom. But I have to give credit to the other characters I loved, too, including Fergus Reid (Gideon Emery), Grace Walker (Debra Wilson), Horton Boone (Christopher Heyerdahl) and others. Even the smallest parts were delivered with sincerity, while so many other games sound like they grabbed someone off the street to read lines hastily scribbled on a white board.

I connected with WOLFENSTEIN II more than I ever expected I would, from its gameplay elements to its story to its deep emotional beats. It wasn’t just a shooter – though that part was a blast – it was so much more.

~ J.L. Hilton

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GLASS MASQUERADE 2 Illusions, Temptations & Revelations

I played Glass Masquerade in January 2020, but the sequel and DLC weren’t available for PlayStation 4, at that time. So, I ended up buying the game again for PC, along with all of the add-ons, the free Lunar Year and Christmas Day puzzles, and the sequel GLASS MASQUERADE 2: ILLUSIONS.

I loved the first Glass Masquerade, which had a “world’s fair” theme featuring Art Deco style stained-glass clock puzzles in various shapes, with artwork inspired by several different countries and cultures. The DLC packs, Inceptions and Heritages, expanded on that theme.

GLASS MASQUERADE 2: ILLUSIONS is a kind of nightmare mash-up of H.P. Lovecraft and Lewis Carroll. Which sounds good, but didn’t end up being as charming or engaging as the original.

Some of the puzzles were lovely but most were strange to the point of being confusing, indiscernible, and unrelated to anything I knew about mythology, monsters, folklore or literature. Many didn’t look like stained glass, either, more like watercolors or magic marker.

The text attempted to be mysterious and intriguing, I guess, but either bad translation (developer Onyx Lute is in Russia) or bad writing made it sound like pretentious nonsense. I’d hoped for a story of some kind, explaining how I ended up in the dream world and what was happening in each picture.

You get better explanations with the DLC, particularly the Temptations expansion, which at least names the various characters – harpy, gorgon, succubus, vampiress, etc.

I’ve seen GLASS MASQUERADE 2: ILLUSIONS rated “E” for everyone online, but based on the difficulty, sexual suggestiveness and dark themes of the puzzles in this sequel and its DLC, I would put it at “T” for teens.

In spite of my criticisms, GLASS MASQUERADE 2: ILLUSIONS is still a decent game for the price, if you enjoy jigsaw puzzles. It’s only $4.99 on Steam (last I checked) and the Temptations and Revelations expansion puzzle packs are $1.99 each.

~ J.L. Hilton
aka “Jewelsmith”

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Gamer geek moms discuss Halloween

For Halloween, IceStella and I discussed customs in the UK and US, horror movies, books, video games, recipes, Frankenstein, Stephen King, 90s goth, Doctor Who, Gary Oldman, and more. Just a couple of geeky gamer moms hanging out.

Several of my regular YouTube and Twitch viewers seem to enjoy the chatting as much or more than the gaming, so we thought we’d try out this sort of podcast or radio talk show format.

Recorded October 25, 2020, using PlayStation chat while I ran Fallout 4, and my sole survivor Fiona stood staring at a window in Sanctuary Hills (thus the occasional radstorm or strange noises in the background).

I broke the session up into three episodes for YouTube. Here are parts 2 and 3, below.

~ J.L. Hilton
aka “Jewelsmith”

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Poem: I pay my bills

I pay my bills
And the dentist cleans my teeth every six months
I leave Amazon reviews
And I “like” things 

Am I alive? Did I leave my mark? 
Am I more than a flicker of light in the endless dark? 

I recycle
Sometimes
I watch the shows 
I laugh at jokes 

I feel old though a moment ago
I was chasing my children in the yard

Now they vote 
And I go 
To the radiologist, neurologist, audiologist, psychologist, endocrinologist, 
pharmacist and physical therapist

Movies are remakes 
Fashions are retro 
History repeats
And I’m told that I don’t know 
Anything
Because it’s new
And I’m not

But it all looks the same to me

~ J.L. Hilton

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