Fallout 4: Two Roads Diverged in a Wasteland

*   *   *  SPOILER WARNING  *   *   *

Rose is my second Sole Survivor, a melee build who became raider overboss in Fallout 4 at level 22. Today, I reached episode 111 of Rose’s journey on my Youtube channel, and a very special bonus video “111 Kisses” tells the story of Granny’s Kiss, her rocket-powered baseball bat.

For a long time, I focused on Nuka World content, clearing the park, restoring power, grabbing the Quantum X-01 Power Armor, building raider outposts throughout the Commonwealth, and completely ignoring Preston Garvey in Concord.

But when I eventually made my way to the Institute in episode 78, I knew Rose had some important decisions to make. Role-playing is my favorite part of video games. As a writer with a vivid imagination — and a psych degree — I love the mental exercise of working out my characters’ motivations, envisioning how they would interact with other characters and react to situations in the game.

This story is about a crossroads where Rose must weigh the options of Fallout 4‘s main questline from the perspective of a reluctant raider overboss, rather than the heroic ghoul-loving perspective of my first Sole Survivor Fiona, general of the Minutemen.

What Rose decides here will set the path she follows throughout the rest of the game, and determine the fate of the wasteland.

Rated M (Mature) for language, sexual references, drugs and alcohol.

1,100 words.

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Two Roads Diverged in a Wasteland

The Institute teleported Rose so close to Starlight Drive-In, she could smell vodka and hear Redeye singing in the distance. She headed down the broken pavement of the pre-war road, toward the lights of the outpost, and waved to the raider at the gate. He looked like he belonged in a morgue, not on guard duty.

“Hey, Overboss, you raising hell?”

“Ain’t nothing but hell around here.”

“Right on.”

She hadn’t meant that in a good way, but she didn’t bother explaining. Fuck it. Scanning the half-assed shacks for a glimpse of Gage’s mohawk, she searched the scavenger’s shed, Python’s junk shop, and the chem cooker’s crash pad. Nobody talked to her, because nobody gave a shit. And she didn’t talk to them because she didn’t give a shit, either.

Nobody knew she’d been grifting the Brotherhood of Steel, sucking up to that puppy dog Danse and the big prig Elder Maxson so they’d build a molecular relay. Nobody asked why she was out alone, or wondered where she’d been the past two days while she was inside the most mysterious fucking headquarters in the Commonwealth, where her own son was the big boss of a high-tech gang that made mutants and synths.

And they wouldn’t believe her if she told them. They’d just laugh and offer her more chems.

Gage found her before she found him. “What the fuck are you doin’ here?”

That’s what passed for a warm welcome from her second-in-command. She turned around and met his eye. Just the one, because he wore a stupid-ass eyepatch that he didn’t really need but thought made him look mean or some shit.

She twirled Granny’s Kiss, her rocket-powered baseball bat, and placed the end of it against the welded bars of his armored chest. “Looking for you.”

Gage nodded at the big drive-in movie screen. “I was up top. Saw you come in. Also saw a big flash of light. What the hell was that?”

“I used the relay to get back, same way I got in.”

“So, it worked.”

Rose headed up the stairs to their personal penthouse of burlap canopies and old furniture, high above the jet-heads and shitbirds. Gage followed. The platform above the movie screen gave them a 360-degree view of the wasteland. She could even see the Brotherhood’s militarized airship, the Prydwen, in the distance, floating above the old Boston airport.

“Nope, didn’t work. I turned into green goo and they replaced me with a synth.”

Gage scowled harder than usual. “I hope that’s a joke.”

She set Granny’s Kiss on the table and dropped herself onto the couch. The same couch where she’d fucked him two days ago, which had seemed like the thing to do before going off on a crazy suicide mission. “Would a synth know you have an 8-inch cock that only lasts five minutes?”

“Ha, ha. It weren’t no ‘five minutes,’ more like ten.”

“And you’re bragging about that?”

“Best ten minutes of your life.” The scowl softened into a look of mild irritation. “Damn it, boss, you come strolling in here like you were just out picking hubflowers. I thought I’d never see you again. I was fixing to head back to Nuka World, hand everything over to the next asshole who made it through the gauntlet.”

He actually, sorta, sounded like he cared. Rose pulled a pack of fresh cigarettes from her pocket, lit one with a shiny gold lighter she’d boosted from an Institute egghead, and asked, “Still not interested in running the place yourself?”

“You know how I feel about that.”

“Yeah, you don’t like having a target on your back. I know.”

“You find out anything about your kid?”

“Shaun’s alive and well.”

“Well, that’s good, right?”

She took a long drag and tapped the ashes on the metal floor. “I guess.”

“I didn’t exactly peg you as mother of the year, but I thought you might care a little more than that. You gonna just leave him there?”

“He’s not a kid any more. Turns out, they took him out of the vault years ago and he’s grown now, works for the Institute. That’s why they let me come and they let me go.”

It wasn’t exactly the truth, but close enough.

“Damn. Who was the kid with Kellogg?”

Rose shrugged. “Some other kid.” A synth version of younger Shaun, but she kept that to herself.

“So, what now, Boss?”

“We’ve got the Brotherhood and the Institute trying to make the Commonwealth their own Cola Cars Arena. Just a matter of time before one of them starts breathing down our necks. I guess it’s too much to hope they wipe each other out and leave us alone.”

“Yeah, that’s the problem with having shit. Somebody always wants to take it away.”

Rose flicked her cigarette butt at the raiders below. “This lot can barely organize itself to clean latrines or go on a raid. They won’t withstand serious heat from the Brotherhood or the Institute.”

“We got an inside guy, though, right? Your kid?”

She shook her head. “I might be his mother but they raised him. He won’t help us.”

“Gunners won’t do jack shit but shoot us.”

“Railroad hates both sides.”

“Bunch of kooks.”

“Crazy or not, if I thought we could use them, I would, but from what I’ve seen, they don’t have the resources to take a mutant camp, let alone an army of synths or a battalion of power-armored paladins.”

He leaned his hard ass against the railing and crossed his arms. “So, what do you suggest?”

“You left your family to be on the winning side. Would it be much of a stretch to leave Nuka World, too?”

“I ain’t joining the Institute. Fuck that.”

“Well, yeah, fuck that. They’re too shiny and clean. But what if I tip the odds in the Brotherhood’s favor? Give them some insider information about the Institute?”

“Seeing as you’ve been inside.”

“Exactly. So let’s join the Brotherhood. It’s just another gang, with better weapons and no chems. Isn’t that what you want? You’re always bitching at me whenever I use mentats or jet.”

“I’m not very good at behaving myself or taking orders. That’s why I never joined the Gunners. Well, that, and I don’t get hard for assaultrons.”

“You don’t seem to mind doing what I tell you.”

“Because when you tell me to do something, it makes sense. And if it don’t, I let you know.”

Or you grab the next sap who survives the gauntlet and help him kill me.

Rose had no illusions that Gage loved her or that his loyalty would last any longer than her usefulness. She decided it would be best, for now, to go on playing all sides and see what panned out. When and if the time came to jump ship, with or without Gage, she’d be ready. She’d survive.

* * *

UPDATE: Rose ended up using the Brotherhood to destroy the Institute. She fell for boy scout Danse and they dismantled her raider empire, reverting all of the outposts back to settlements, and in the end they confronted and killed Gage at Starlight Drive-In. But out of respect she built him a tomb, decorated with raider stuff and all of the weapons from his arsenal.

~ J.L. Hilton

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The Good, the Bad & the Ugly of livestream viewers

I’ve streamed hundreds of hours of video gaming on my Youtube channel, and I’ve noticed that viewers fall into a few basic categories.

Good – These are the best! They are viewers who “like,” subscribe, and sometimes even pledge money on Patreon. They might be Lurkers who quietly enjoy the content, or they might be active participants who ask relevant questions, give helpful suggestions, offer friendly banter during live chat, and leave supportive comments on my videos. I love and appreciate them all.

Bad – Viewers who detract from the overall experience, but are easy to deal with and only mildly annoying. They tend to be one of the following sub-types:

  • Me Monster – I love hearing about my viewers but the Me Monster takes it way too far. They seek therapy, job advice, homework help, or an audience for political soapboxes, dominating the chat room and making other viewers uncomfortable.
  • Mod Maniac – Talks about nothing but mods and asks about mods until I finally give my “Why I Don’t Use Mods” spiel, then they vanish.
  • Self-promoter – Viewers who only talk about their own channel and ask for subscribers. I understand the desire to build an audience, but promoting yourself during someone else’s livestream — uninvited — is uncool.

Ugly – Youtube has tools for moderating inappropriate comments and blocking unwelcome visitors, so other viewers may not even realize these abusive folks exist. But, trust me, they do. If I seem to be distracted during a livestream, it’s probably because I’m fending off some jerk using multiple accounts to harass me in the chat room.

  • Hater – Jumps into the chat room with “you suck,” “this game sucks,” and other negative garbage.
  • Misogynist – A variation of the Hater but opens with such gems as “suck my dick” in the chat room. They often repeat “bitch,” “cunt” or “slut” over and over again.
  • Splainer – Isn’t as obvious as a Hater or a Misogynist, because the seem nice enough at first. But there’s an undertone of bullying or condescension to their “helpful” comments, and they will often try to dominate the chat room like a Me Monster. Splainers join a livestream titled something like “Skyrim episode 92” to explain how the game is played (despite the fact that I’ve obviously been playing for at least 92 livestreams); tell me what weapons and armor I should use while totally ignoring my build, play style, difficulty level and/or the needs of the current mission; and give spoilers, such as discussing rare artifacts or plot twists, which 999 times out of 1000 I’ve already collected or experienced anyway.

If you’re just getting started or considering livestreaming, try not to be discouraged. Fortunately, the Good far outnumber the Bad and the Ugly.

~ J.L. Hilton

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Try-It Tuesday: ADVENTURE TIME Finn & Jake Investigations

After the month of October, chock full of Halloween creepiness and games like Until Dawn: Rush of Blood, The Town of Light, and BioShock: The Collection, it was time to try something simple and lighthearted this week.

My 13-year-old tried the free demo of ADVENTURE TIME: FINN & JAKE INVESTIGATIONS and asked me to buy the full game and the bonus Artifact Checking adventure with Marceline, so I decided to play it, too.

This game was published in 2015 for PC, PS3, PS4, Xbox 360, Xbox One, Wii U and Nintendo 3DS. I’ve seen it referred to as an “action adventure” and I guess that’s accurate, but this isn’t Grand Theft Auto or Assassin’s Creed. It’s rated “E +10” for everyone ten and older.

ADVENTURE TIME: FINN & JAKE INVESTIGATIONS is a kids’ story game with occasional arena style battles but mostly, as the title suggests, investigations. It’s similar to a escape room mobile game, where you explore a very limited map, pick up objects, and figure out how to progress to the next part of the story by using the objects in creative ways.

As someone who’s played a ton of point-and-click puzzle adventure games including Azada, Dream Chronicles, Myst, and Nostradamus: The Last Prophecy, the levels were too easy for me, but I don’t think I’m the target audience. I’ll be playing Clockwork Tales next week, which should be a little more of a challenge.

~ J.L. Hilton

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Try-It Tuesday: UNTIL DAWN Rush of Blood

My husband got UNTIL DAWN: RUSH OF BLOOD back when he got the PSVR, but we’d forgotten all about it until I found it the other day, still wrapped in plastic. Such serendipity! The perfect game for a Halloween Try-It Tuesday!

Warning: Turn down your volume, I’m a screamer.

This is an arcade survival horror first-person shooter, developed by Supermassive Games and published by Sony Interactive Entertainment in October 2016. In this spin-off of Until Dawn (which I haven’t played) you ride a twisted roller coaster through a cheesy carnival-style haunted house while shooting at creepy objects and even creepier enemies.

Virtual reality is super cool and I wish the PSVR didn’t make me nauseous and give me a headache. As games go, this was an incredible experience. Really well done. Takes first-person-shooter to a whole new level.

But I don’t usually play horror games, so this was extremely outside of my comfort zone. I don’t mind spooky stuff. I don’t even mind violence. I’ve seen the movies Crimson Peak and Stonehearst Asylum, and every episode of Hemlock Grove and Penny Dreadful. But I don’t like the serial killer clown kind of horror, so I won’t be playing any more of UNTIL DAWN: RUSH OF BLOOD any time soon!

I watched my husband play the second level, which featured a pig slaughterhouse and a pornographic dollhouse. He wore the VR headset and I watched the TV screen. Much better for my blood pressure that way.

UNTIL DAWN: RUSH OF BLOOD is rated “M” for mature audiences, due to blood and gore, intense violence, and strong language.

~ J.L. Hilton

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Try-It Tuesday: THE TOWN OF LIGHT

With Halloween a week away, I decided to try the psychological horror game THE TOWN OF LIGHT. Developed by LKA, it was released for PC in February 2016 and for consoles earlier this year. The setting is based on an actual mental hospital in Tuscany and the protagonist, Renée, is based on medical files read by the developers.

I usually avoid scary movies and games like the plague, but from what I saw, it lacks jump scares, monsters and blood splatter. The real horror is what human beings do to each other. The most frightening shadows are those within us.

I liked THE TOWN OF LIGHT more than Murdered: Soul Suspect, another story game aka “walking simulator” I played recently. I like first-person POV much more than third-person, but I think it’s more than that.

THE TOWN OF LIGHT felt mature and engaging in a very visceral way, with better storytelling, not just better writing, but the way the environment created a narrative with lighting, sound effects, object placement, and camera angles. Like comparing an Alfred Hitchcock film to Ghost Whisperer. Both enjoyable, but one’s on another level.

I’ve heard that there are four possible endings, depending on choices made in the game. I’m really interested in seeing more than the free demo.

Rated “M” for mature audiences, due to blood, intense violence, language, nudity, and strong sexual content.

~ J.L. Hilton

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Try-It Tuesday: METAL GEAR SOLID V

I’d never played a Metal Gear Solid game before, so when Playstation offered the 2015 METAL GEAR SOLID V: THE PHANTOM PAIN free for PS+ members, I decided to try it. From a few Youtube videos, the game looked like an open world military stealth adventure with really good graphics and a few weird elements, such as hiding in cardboard boxes and capturing things with balloons.

Well, based on the hour-long totally over the top tutorial level, the game is even weirder than that.

As the protagonist, “Snake,” I woke up in a hospital to discover I had no left arm, been in a coma for nine years, and contained over 100 pieces of shrapnel, some of which were other people’s bones and teeth. Then an assassin killed my doctor and nurse with a wire, and a guy without pants (or underwear) helped me escape. We were chased by an army, Pippi Longstocking, a helicopter-eating red whale, and the X-men’s gimp on a flying flame unicorn, but were saved by a cowboy. And, no, this wasn’t a dream sequence.

If that makes any sense to you, maybe you’ve played a Metal Gear Solid game before. Honestly, the whole thing felt like someone had watched an 8-year-old boy play with a box of old toys at a yard sale and then turned that into a video game prologue.

When I got past the crazy intro and the actual game started, I picked flowers and went on a mission to return a man’s sunglasses. At that point, it was pretty much like Dishonored, without the corpse-eating rats, lore books, bath salts, and crumbling Victorian architecture. Sneak around, kill people, hide bodies.

From what I understand, if I continue playing, I’ll have my own secret base where I can kidnap soldiers to work for me, punch them for morale, and ogle a woman who’s medically required to wear a bikini.

Rated “M” for mature audiences, with blood and gore, intense violence, sexual themes, and strong language.

THE PHANTOM PAIN also used this amazing song, written by David Bowie, which somehow I’d never heard before.

~ J.L. Hilton

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Try-It Tuesday: THE DEADLY TOWER OF MONSTERS

Today I sampled a 2016 retro sci-fi game called THE DEADLY TOWER OF MONSTERS that pays humorous tribute to such classics as King Kong, Flash Gordon, Planet of the Apes, Forbidden Planet, and the stop-action animation of Ray Harryhausen.

This top-down shooter plays like a 1970s B-movie that’s been re-released on DVD. A “director’s commentary” offers gameplay narration that lampoons video game and sci-fi cliches, while we “watch” (play) the adventures of space explorer Dick Starspeed and the mysterious Scarlet Nova.

Buy for PS4

I’m not usually a fan of isometric button-mashers, but as someone who grew up with science fiction movies and who writes science fiction, I loved this game.

The demo was free on PS4 but I may have to buy the full game, which is available on PS4 and PC. Rated “T” for teens. Price: $14.99 (as of 10/10/2017).

~ J.L. Hilton

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Try-It Tuesday: MURDERED Soul Suspect

My first Try-It Tuesday game for October is the ghostly MURDERED: SOUL SUSPECT developed by Airtight Games and published in 2014 by Square Enix.

Ronon O’Connor is a detective who must solve his own murder from beyond the grave in Salem, Massachusetts. This is a third-person mystery story game that mixes a bit of Ghost Whisperer with The Crow and Dick Tracy.

It felt like a Choose-Your-Own-Adventure story without any actual choices. I’m not much of a fan of “games” that are more movie than game. I would have enjoyed MURDERED: SOUL SUSPECT more as an open-world action-adventure game with fewer quicktime events and cutscenes. Supernatural powers, like poltergeist and possession, were cool concepts but underused.

Rated M for “mature,” with blood, intense violence, strong language, and alcohol use.

~ J.L. Hilton

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Billie Lurk returns in DISHONORED: Death of the Outsider

DEATH OF THE OUTSIDER is the latest game in the Dishonored franchise, developed by Arkane Studios, published by Bethesda Softworks, and released September 15, 2017, for PC, PS4 and Xbox One.

In this installment, former assassin Billie Lurk rescues her mentor Daud, who asks her to kill the Outsider, a supernatural being who spreads chaos throughout the Empire. But is the Outsider really to blame for evil? Or is he just a convenient scapegoat for the dark urges within us all?

I concluded the story in eleven livestreaming sessions, which are available for viewing on my Youtube channel.

I was really stoked to see Daud and Billie again in DEATH OF THE OUTSIDER. When I played the original Dishonored and its expansions, Knife of Dunwall and Brigmore Witches, I liked Daud more than Corvo, and I liked Billie more than Emily in Dishonored 2.

A pile of sleeping NPCs hidden in a small room near the bridge in Death of the Outsider

DEATH OF THE OUTSIDER did not disappoint me. I enjoyed it more than I enjoyed Dishonored 2. The levels were well-designed, challenging and engaging, and the writing exceptional. I cared not only about Billy and Daud, but minor characters, too. I listened to every recording, and read every note and every book I could find. Mad props to Hazel Monforton and Anna Megill.

Farewell, Daud.

~ J.L. Hilton

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Game review: Dishonored aka What Thief Should Have Been
Game review: Dishonored DLC shines like a rune in the void
Game review: DISHONORED 2 as Emily Kaldwin in High Chaos

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Try-It Tuesday: JOB SIMULATOR

For this weeks’ Try-It Tuesday, I not only tried a new game, I tried the PSVR for the very first time with JOB SIMULATOR by Owlchemy Labs.

In JOB SIMULATOR, it’s 2050 and robots are fascinated by the lives of the humans they’ve replaced. Players can experience amusing “re-enactments” of what it’s like to be a chef, office worker, convenience store clerk, and auto mechanic.

I couldn’t use the PSVR for very long without feeling nauseous, but I still had fun.

Rated “E +10” for everyone ten and older.

~ J.L. Hilton

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