Try-It Tuesday: BLUE ESTATE THE GAME

BLUE ESTATE is a “darkly funny on-rail shooter,” based on the graphic novel from Viktor Kalvachev, developed by He-Saw, and published by Focus Home Interactive. It looked interesting so I played the free demo this week on PlayStation 4.

The full game offers story and arcade modes, a two-player local cooperative option, and “normal,” “abnormal” or “crazytrain” difficulty settings. BLUE ESTATE uses the gyroscopic features of the PlayStation 4 controller and Kinect sensor on Xbox One. On PC, it’s played with the keyboard / mouse, traditional USB gamepads, Leap Motion or light guns.

“On rails” means I couldn’t control my path through the environment. Like riding a roller coaster or train, I could look around and sometimes grab things — like ammo or health packs — but couldn’t back up, explore or choose my own path as the game moved me forward. The main elements here are story, shooting, and occasional quick-time-events where I swiped the touchpad on the PS4 controller.

BLUE ESTATE earns its “M” for mature rating, with lots of blood, violence, drug references, crude humor, sexual themes and partial nudity.

~ J.L. Hilton

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Try-It Tuesday: FLIPPING DEATH

Now that I’ve finished Horizon Zero Dawn, I’ve started Try-It Tuesdays again. This week, I played FLIPPING DEATH by Zoink Games, makers of Zombie Vikings.

Watch a bit of my Zombie Vikings playthrough

FLIPPING DEATH is about Penny, a young woman who fills in while Death takes a vacation. The environment is a 2-D-ish side-scroller with the world of the dead on one side and the world of the living on the other. You flip back and forth between the two sides to solve mysteries and help people.

The puzzle part of FLIPPING DEATH is clever but maybe a bit too obscure. I’ve played a lot of point-and-click puzzle adventures and usually there’s some sense to them – locks need keys, hidden objects need finding, devices need batteries, etc. But in FLIPPING DEATH, you do crazy things like painting a boat with a man’s tongue or making a seagull poop in a pot so an angry cook will shoot a meatball gun at a wiener dog.

Following a weird, Rube Goldberg-like chain of events might sound fun, but mostly it just felt like floundering around in frustration. There are hints available in the options menu but they aren’t very useful when clunky game controls get in the way. I’d have to do the same action twenty times to trigger a cutscene, with no idea why it worked the 20th time but not the previous nineteen. Which meant I spent nineteen tries thinking, “is this correct? am I supposed to be trying to hit a bowling ball with a tennis racket? why isn’t it working?”

I liked the humor, voice acting, music and art style, but FLIPPING DEATH also had a ton of platform jumping and timed races, which are not things I enjoy. So, this is one game I won’t be finishing.

FLIPPING DEATH came out in August 2018 and is available for PlayStation 4, Xbox One, Nintendo Switch and PC via Steam. It’s rated “T” for ages teen and up, due to crude humor, drug reference, fantasy violence, mild suggestive themes and use of alcohol.

~ J.L. Hilton

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Like Hammer & Steel: An Oseram Love Story

Horizon Zero Dawn inspired me to write a love story with an original drinking song called “The Slag of Furnace Bottom,” the lyrics of which are included at the end.

“Like Hammer & Steel” is about Masara, an Oseram craftwoman who impresses the Sun-King with her clever contraptions. She would prefer to have Erend’s attention but he’s in love with Aloy. Masara is an “OC,” an original character, who does not appear in the video game.

The title of this work is taken directly from a mission of the same name in Horizon Zero Dawn. When Aloy is in the Oseram village of Free Heap talking to Kaeluf, he says, “Jorgriz and Beladga are meant for each other, like hammer and steel. They just don’t realize it.”

This story takes place after Erend finds his sister but before the quest “Looming Shadow” at the end of the game.

Rated PG-13. Contains innuendo, kissing, alcohol references, and non-graphic violence.

Also available on AO3 if you prefer to read it there.

4,000 words

*  *  *

LIKE HAMMER & STEEL

“Masara!”

Erend called to her across the marketplace and she felt a blaze of emotion like a bellows blast to the heart. He barged past Carja guards, silk-clad nobles and crate-carrying couriers with all the grace of a boar in a garden — a large, magnificent boar wrapped in leather and metal.

Masara smiled at the Vanguard captain. “What can we drink to today?” she asked in greeting.

He gave the customary Oseram reply. “Your forge fires,” adding, “and a few hours of free time without scribes and courtiers in my face.”

“Is the Sun-King keeping you busy? I haven’t seen you for a few days.”

“Running me ragged, as usual.”

“You look fine to me.”

“You look… uh…” He stared at her for a moment. “Flushed. In a good way, I mean. Your cheeks are pink. Like you’ve been at the smelter. Warm today, isn’t it? You want a drink from the well?”

“I’d prefer a pint of Scrappersap.”

“Who wouldn’t?”

He walked with her from the machine scrap stalls to a fruit vendor, where she bought a wooden skewer of sliced melon.

“It will cool off soon, when the sun sets, but this also helps with the heat.”

She held a piece of fruit to his lips. When he opened his mouth to take it, she moved her hand. He tried again and she moved again, teasing him while they both laughed.

“Careful, I don’t want to bite you.” He grasped her wrist.

She felt the brush of his mustache as he took the chunk of melon from her fingers. If her cheeks were pink before, they must be bright red now, she could feel the heat in them. She yanked her hand away as if touched by hot coals and changed the subject.

“Are you going to the village inn tonight?”

He wiped juice from his chin. “Only if you’re singing ‘The Slag From Furnace Bottom‘.”

She’d met Erend in an Iron Hills tavern where they’d sang that very song. He’d been traveling from Mainspring back to Meridian after delivering his sister’s killer to the council of Ealdormen. Over a few too many drinks, they’d discussed dreams and disappointments, the derangement of machines, and the stone spires of the Sundom. To her surprise, he’d offered her a workshop of her own, one abandoned by his friend Olin in the heart of Meridian. No man had ever cared about her aspirations or her independence before. She thought it nothing more than a pub promise, until he showed up at her father’s forge the next morning, wondering why she wasn’t packed.

She fell in love with him on the spot.

But it didn’t take long to see how much he wanted to stoke Aloy’s furnace, so Masara poured her passion into her work… and other distractions.

As they ate the last few pieces of fruit, she kept an eye on a Banuk hunter who followed them at a distance. He wore a heavy fur hood, part of the traditional garb of his people from the cold north but out of place in the Sundom.

Erend saw the Banuk, too. “You know him?”

She nodded. “He wants to speak to me. Alone.”

He scowled in the Banuk’s direction. “Is he bothering you?”

She tossed the empty skewer into a brazier. “You wouldn’t worry so much if you weren’t so sober. The Banuk are very superstitious and–”

“Like the Nora?”

She sighed. She wished she could climb a Tallneck, rip the heart from a Thunderjaw with her bare hands, and fill Erend’s thoughts, like Aloy of the Nora, but Masara was only a craftwoman. At least the Banuk appreciated her talents.

“They’re intrigued by the bird I made for the Sun-King and think I’m some kind of shaman or something.”

“Intrigued enough to travel all the way from Ban-Ur just to talk to you? Should I post a guard at your workshop?”

“Depends. How handsome is the guard?”

“I’m serious, Masara. If you think you’re in any danger–”

“He’s not going to hurt me, he wants to… impress me. From what I’ve gathered, they like contests.” She lowered her voice. “They think I’m the Sun-King’s lover.”

“‘They’? There are more of them in Meridian? Just to see you?”

The idea seemed to get under his skin like a metal sliver.

“They started showing up after I gave Ramik a feather.”

Erend clenched his fists. “Who’s Ramik?”

“Another Banuk. I enjoyed his company so I gave him a metal feather when he left Meridian, as a gift, and a week later Ovinak showed up and said he wanted to ‘win’ a feather from the Birdmaker, too.”

“So, that’s Ovinak?”

“No, that’s Sammuk. Ovinak was last month.”

“Fire and blood!” Erend sputtered and fumed like wet wood in a furnace. “So just tell them you’re not the Sun-King’s lover. No more contests.”

Her smoldering frustration flared into fury. “What do you care if I spend time with the Sun-King, Sammuk or a Snapmaw?”

Masara descended the steps to the canal, where lamps lit the darkening path. She heard the jangling of Erend’s armor behind her. He caught up with her and matched her brisk pace.

“Do you actually spend time with the Sun-King when I’m not around?”

“Why would I want to join him in his cage?”

“It’s a pretty comfortable cage.”

That had been the meaning behind the contraption she created for the Sun-King, a bird cage that looked like Avad’s pavilion, containing a single mechanical bird with a crest resembling his crown. Its metal feathers and jeweled eyes sparkled in sunlight and glowed like moonlight in the dark, but it could not fly away.

Avad kept the Sunbird beside his throne, and every noble who sought an audience with His Radiance came straight to her workshop, begging for one like it. She’d started making fish, fox and rabbit mechanisms, too. For the folk in Meridian Village and the Maizelands who were not as wealthy, she made fluttering butterflies and small metal flowers. Her workshop was so busy, she’d hired other Oseram women, like herself, who wanted something more than to count shards and sweep market stalls. She felt grateful to the Sun-King, but, no, she had not taken Ersa’s place.

“Your sister was his lover, not me.”

Erend scoffed. “Like I told Aloy, he’s not Ersa’s type.”

“No, of course not, they only conquered a kingdom together. He made her captain of the Vanguard, but Ersa would have preferred poetry and flowers, she was that kind of woman.”

“Yeah, you’re probably right but–”

‘Probably?”

“She’s my sister. WAS my sister. I just don’t like thinking about her — y’know — being with somebody. That’s not the sort of thing a brother wants to think about.” He spotted the Banuk lingering near the stone steps. “Hey! Uh… Sammuk! Enough already! Your little game is over! Beat it!”

When the Banuk didn’t respond, Erend removed the war hammer from its scabbard on his back and stomped the ground like a heavy-horned Trampler about to charge.

“You hear me? I said get lost.”

“He hears you,” she whispered, “and so do the other thirty people within earshot, you dross-headed son of a smelter.”

“I accept your challenge, Vanguardsman,” Sammuk called out.

Heads turned and people came from the market to see the commotion.

“It’s not a challenge, it’s a command, from the captain of the Sun-King’s personal guards. Leave us alone. We’re trying to have a private conversation.”

“We will settle this, hammer to spear, at dawn.” Sammuk raised one thick-muscled arm and pointed south. “I will be there, by the river, just outside the village.”

“Don’t worry, I’ll find you.”

The Banuk walked away without another word, but the bystanders filled the silence with their wagging tongues.

Erend returned the hammer to his back and rubbed his hands together. “So, now what?”

Masara shrugged. “I guess you’re fighting a Banuk.”

“Bah! I could fight him and five more like him, before breakfast and not need extra bacon. I fought three Ravagers–”

“I know, you fought three Ravagers with Aloy at Dimmed Bones,” she said, repeating a line she’d heard a hundred times. “Why don’t you go protect her from the big, bad Banuk?”

“She doesn’t need me.”

“And I do?”

Challenging a man who looked like he could eat a Ravager for breakfast, that didn’t bother Erend one bit, but her words upset him.

“No, I guess you don’t. You’ve got your workshop and apparently you’re doing a lot of…” He cleared his throat. “A lot of research into Banuk culture.”

“We’re not in the Claim anymore and I’m free to do as I please.”

“You are. So, what will you do tomorrow, after I beat Sammuk?”

 If you beat Sammuk –”

“When,” Erend corrected.

“When he loses, he’ll probably leave Meridian.”

“Good.”

“But if he wins, he’ll still have to prove himself to me, if he wants a feather.”

“I have no idea what that means and I don’t want to know. But if I lose — and I’m not saying I will, because I won’t — I don’t want you to go with him.”

“I’m not getting married and moving to Ban-Ur.”

“I mean it, Masara. I don’t want you to be with him. Not even for one night.”

The look in his blue eyes made her pulse pound like a hammer.

“Then don’t lose.”

* * *

Masara didn’t sleep at all but tossed and turned, sometimes cursing Erend for a fool and sometimes desperately poring over their conversation. Did he care for her the way she cared for him or was he merely looking after her as he would a sister?

An hour before dawn, a messenger arrived with two royal guards. “You are to travel with His Radiance to the Spire,” he said.

She rushed to dress, not in her work clothes and leather apron but the rust-colored Carja silk gown she wore when she presented her gift to the Sun-King. Where the women of the Sundom would embellish with necklaces, armbands and headpieces of gold or pretty machine parts, Masara put on adornments in the Oseram style with leather straps and metal rings. She pinned up her hair with ornaments of metal butterflies, flowers and leaves, from her workshop.

They hurried her through Meridian’s twisting maze of cobbled streets, to the Palace of the Sun. The advisor Marad, Erend, and a cluster of Vanguardsmen waited on the platform behind the Sun-King’s pavilion.

She wondered if Erend managed to get any sleep. He glanced at Masara when she arrived, but when she met his gaze, he looked away. One of the Vanguard whistled and Erend barked at him to shut up. She heard a rushed apology.

Marad approached her. “Masara Craftwoman, if you would permit me, I would like to discuss the complexity of the circumstances in which we find ourselves.”

“We find ourselves about to watch two thick-armed barrel tossers knock the spit out of each other, and they both deserve it,” she said. “I don’t know what’s complicated about that.”

“There is much more to consider. Certain noble families and members of the court believe that Erend fights for your honor on the Sun-King’s behalf, as it would cause a political incident if His Radiance were to fight — or banish the Banuk — himself. The Banuk themselves may even believe this.”

“They can believe I’ve got a copper backside,” she said, “doesn’t make it true.”

Erend coughed. Or laughed. Or both. She couldn’t tell.

Marad replied, “How things are perceived to be true can often have greater effect than the actual truth.”

“Is something only a Carja would say,” said Masara. “But I do sincerely regret any complications I’ve caused His Radiance.”

“I prefer to turn complications into opportunities,” said Sun-King Avad, entering from his private quarters. He gestured to her. “Walk with me, Clever Masara.”

She moved to his side. Erend and Marad followed behind them. The Vanguard took positions at a respectable distance but close enough to protect the Sun-King, if required.

“Marad tells me Meridian talks of nothing but the bird maker and her lovers’ duel,” said the Sun-King as they crossed the bridge connecting the palace to the city.

“They’re not my lovers, Your Radiance.”

“No, of course not. For you are the Sun-King’s concubine. According to the rumors, I have a penchant for Oseram women.”

“In the Claim, we’d say you liked a woman with a firm grip on the hammer.”

Avad had a laugh as sedate as his speaking voice. Masara loathed the thought of being so restrained and wondered if the Sun-King had shown more feeling to Ersa.

She heard the marketplace before they reached it. Half of the city seemed to be there. Carja guards lined the streets, clearing the way for the Sun-King. Heads bowed as Avad passed, with murmurs of “Your Radiance.” Some of the Oseram cheered or called encouragement to Erend. Through all this, Masara heard the distant chanting of priests, their voices rising and falling like kites in the wind.

Yet the Sun-King conversed with her as if they were the only people in the world.

“You gave me a wondrous gift. It intrigues me more and more each day that passes.”

“I’m glad it pleases you, Your Radiance.”

“Could it be a spying device or perhaps a machine lure of some kind, like those used by Dervahl?”

“No! Steel to my soul, I would never create such a thing! I’ll destroy it right now if you doubt me.”

Her outburst seemed to amuse him. At least, he seemed as amused as she’d ever seen him. His lips curved in a slight smile.

“Stay your righteous hand, Fierce Oseram. Destroying the Sunbird would be a crime against truth, beauty and the Sun itself.”

They boarded a lift that lowered them to Meridian Village. It had just enough room for their small entourage and granted a few moments of relative quiet and privacy.

Avad spoke to her in a low, confidential tone. “If not a malicious device, then it must be a more sentimental one. But what is the nature of that sentiment, Clever Masara?”

Some, like the Banuk or the Carja nobles who bought her contraptions, thought it a romantic sentiment, and she was content to let them think so, as ridiculous as it was. But, summoned by the Sun-King himself to walk through the capital of his Sundom, it didn’t seem like a joke any longer.

“I created the Sunbird as a tribute to Your Radiance, in gratitude and appreciation for ending the Red Raids and uniting the tribes in peace.”

“Is that all?” He sounded disappointed.

The doors of the lift opened and they walked through Meridian Village. The roads here were also lined with people, but they were farmers and lower ranking citizens. A year ago, that’s where she would have been, just another soot-smeared forge-daughter with more fingers than she had shards in her pocket.

“I enjoy the challenge of creating something new,” she said. “It’s my greatest joy in life, to imagine something and to make it come true.”

Masara had hoped her words would disavow any romantic notions, but the Sun-King seemed even more encouraged. Enthusiastic, even.

“It is my greatest joy, as well, to make policies that have never been made before, to improve the lives of my people, to draw impossible peace from unthinkable pain. It is thrilling to see a dream become reality, to see plans come to fruition, is it not?”

“I make trinkets, Your Radiance. I’ve never made anything as important as decisions that affect the lives of thousands of people.”

“Erend, I didn’t think modesty possible for the Oseram.”

Erend didn’t seem to like being drawn into the conversation or perhaps his mind was on the fight. He grumbled, “We’re full of surprises.”

“Do not underestimate yourself, Clever Masara,” said the Sun-King. “Your work requires an attention to detail, an understanding of the careful balance necessary for a thing — whether a musical bird or a Sundom — to function. You have a rare and valuable talent.”

“Thank you, Your Radiance.”

If half of Meridian turned out to see the Sun-King’s procession, the other half waited along the riverbank and in the fields between Meridian and the Alight, where the Spire rose black against the dark blue sky. The Vanguard escorted them to a viewing platform prepared with seats and banners. She wondered what lucky builders had worked on that all night.

The Sun-King and Marad took their seats but Masara waited near Erend. She wanted to speak to him, but didn’t know what she should say.

Orange light lit the jagged horizon and a turquoise breath blew out the embers of the stars.

“Well, uh, I gotta go pound a guy into scrap.”

As he walked away, she blurted out, “Be the hammer, not the anvil.”

He nodded. “Yeah, that’s the plan.”

Erend moved to the center of a stretch of grass, marked out by ropes and ribbons. He gripped his weapon in both hands, planted his feet and waited. She sat beside the Sun-King.

When the first red rays of the sun touched the Spire, Sammuk joined Erend in the field. She spotted several other Banuk near the edge of the impromptu arena.

If Erend and Sammuk said anything to each other, she couldn’t hear it over the noise of the crowd. Sammuk began circling, looking for an opening. He made a quick jab with his spear, blocked by Erend’s hammer. He tried again and again, testing Erend’s reflexes. The Vanguard captain moved with efficiency. Weighed down with heavy armor and carrying a heavier weapon, he couldn’t afford to dance around like the Banuk. But his movements, when they occurred, were deft and direct.

They grappled, separated and Sammuk circled again. This went on for awhile, with the occasional crossing of weapons, kick of a boot, or elbow to the ribs. Erend used the handle of his hammer to bruise rather than swinging the weapon in a bone-breaking, deadly arc. The Banuk’s jabs seemed meant to tire and annoy Erend more than wound.

“They’re not trying to kill each other,” she said.

“Disappointed?” asked the Sun-King.

“Relieved. This should never have happened.”

“The same could be said for a great many things in life,” said Avad. “Yet, here we are. You are gifted at making the best of things, Clever Masara. I see that in the way you turn metal to marvel. It is a trait I admire. Perhaps we can make the best of this situation, together.”

The Banuk feinted, but Erend didn’t fall for it. He used the opportunity to knock Sammuk off balance. Sammuk tried to recover but Erend swept his leg and the Banuk landed flat on his back. Erend swung his hammer. Sammuk blocked and his spear broke in half.

Erend dropped the head of his hammer into Sammuk’s gut and leaned on the long handle, pinning him to the ground. She saw Sammuk raise his hands in concession. Erend helped him to his feet.

Sammuk left the arena with his companions while Erend waved to the spectators who cheered, clapped and exchanged shards for wagers lost and won.

The Sun-King did not touch her but his words felt like a caress. “Now is the moment to decide, Masara Birdmaker. Will you stay by my side and make the rumors true? Or will you run to Stalwart Erend and prove them false?”

She knew what she had to do. Even if Erend didn’t feel the same, she needed to show them she wasn’t Ersa, that she didn’t want to be treated like a sister by Erend or a lover by Avad. She needed the Sundom to know the truth, to buy her work for its own merits and not because they wanted favor from the Sun-King.

Wisps of hair fell from their bindings as she ran to the field. The crowd parted to let her pass.

When she reached Erend, he said, “Well, I guess that’s one Banuk who won’t be getting a feather. How many more do I –”

She grabbed his collar, raised herself on her toes, and kissed him before he could finish. When she let go, he wrapped both arms around her and pulled her back.

“Wait a minute,” he said. “I don’t think I heard you the first time.”

He kissed her again, but this time she didn’t let go until one of the Vanguard said, “Captain? His Radiance is returning to the Sun-Palace.”

“I think I disappointed him,” said Masara.

“He’ll get over it,” said Erend. “You can make him a singing trout or something.”

Only then did she notice the blood on his sleeve.

“You’re wounded. I’ll find a healer.”

“No, I’m fine, just… oh…”

He slumped against her.

“Erend!”

He laughed and straightened up. “It’s not my blood, it’s his. Look, my shirt’s not even torn. Fire and spit, you were actually worried. I never knew how much you cared. You do care, right? That’s what this means?”

“Yes, I care. But…”

He looked grim. “But what?”

“You’re in love with Aloy.”

“I’m…? Wha–? No.” He shook his head. “She’s a cute kid, good in a fight, but way too skinny for me. She doesn’t drink Scrappersap, feed me fruit or call me a — what was it? A dross-headed son of a smelter? And she doesn’t know the words to ‘The Slag of Furnace Bottom, so — bah.’”

“What made you change your mind?”

“Change my mind? I’ve never had a mind to change. Wait, that makes me sound like an idiot. What I mean to say is that I’ve been crazy about you since we met in Iron Hills.”

“And you didn’t think of telling me?”

“I was afraid you might feel like you owed me something for bringing you to Meridian and setting you up in Olin’s place. I wanted you to like me for me. But then I had to go and show off, ‘oh, hey, let me introduce you to the Sun-King,’ and you went and made him a bird. Now he’s interested, why would you want me?”

“I told you, I don’t want to be with him.”

“Yeah, all that power — and wealth — and abs — it would be awful. I had to listen to him flirt with you all the way to the Spire.”

“As I’ve listened to you talk about Aloy for weeks. Why would you want me instead of a fire-haired Nora who helped you find your sister?”

“We’re a pair, aren’t we?”

“Like hammer and steel.”

“Marry me.” Her eyes widened in surprise and he rushed to add, “Or don’t. You know, that’s fine, too. Whatever you want to do. Or not do. Oh, I really am an idiot. You keep telling me you want to be independent and I’m naming our children. Not that we should have children, but — if — you wanted to, and if we had a girl, could we call her Ersa? Okay, that’s all I’m going to say. Shutting up now.”

“Erend?”

“Yeah?”

“I love you.”

He smiled. “I love you, too.”

* * *

“The Slag of Furnace Bottom” – An Oseram drinking song

An ingot of gold is a sight to behold
One of steel not soon forgotten
But there isn’t a one
In the Claim or beyond
Like the slag of Furnace Bottom

She’s not one for jewels or the fine Carja fools
Who wear silks and summer blossoms
No, she isn’t refined
But you won’t waste your time
With the slag of Furnace Bottom

You can search every place from Rustwash to Embrace
You can delve each cave and grotto
But there is no crevasse
With a nice piece of glass
Like the slag of Furnace Bottom.

When you’ve smelt all the ores from the south to the north
And hammered ‘em til you’re numb
When your tongs need a rest
She’ll do what she does best
She’s the slag of Furnace Bottom

* * *

In the game, Aloy rests in Olin’s home before the final battle against Hades and the Eclipse cultists. I think we can assume Masara has moved into the Sun Palace with Erend, leaving Olin’s house available for Aloy.

The drinking song was inspired by a line I read while researching blacksmithing terms. “Slag” is a glass-like substance left behind in a furnace after the smelting or ore refining process. Blue or green slag from ancient copper foundries was actually used to make glassware, jewelry or glazes for ceramics, which is probably where the game developers got the idea for “slagshine glass” as a treasure item in Horizon Zero Dawn.

~ J.L. Hilton

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Try-It Tuesday: SPIDER-MAN

Marvel’s SPIDER-MAN is a Playstation exclusive, released in September 2018, that became one of the fastest-selling games of the year and one of the best-selling PlayStation 4 games of all time.

My husband bought the game so I figured I’d try it out this week. I’m not into third-person button combo fighting games, but I can see why people enjoy it. Web-slinging and swinging through the streets of New York is a blast, the dialog is witty, and it’s fun being a hero.

The gameplay in SPIDER-MAN didn’t really break any new ground, at least not in the short time I played. It pretty much felt like inFAMOUS from 2009 all over again, except they added some mini-games with various brain-teaser puzzles that didn’t really seem to belong in an “action-adventure” superhero crime-fighter game.

And 55 backpacks stashed around the city? Did Tony Stark buy him that $2,000 worth of canvas? No wonder Bethesda had to use vinyl. I joke, but seriously… 55 backpacks?

SPIDER-MAN is rated “T” for teens, due to blood, drug reference, language, and violence.

~ J.L. Hilton

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Try-It Tuesday: GOD OF WAR

This week I played GOD OF WAR, an award-winning action-adventure video game developed by Santa Monica Studio and published by Sony Interactive Entertainment in April 2018. It’s the eighth installment in the God of War series.

My husband played some God of War years ago, on the PS2 or PS3, but I’d never played a God of War game before. I rented this one from Redbox for the day and now I want to purchase the game to continue playing in the future.

It surprised me how quickly I became deeply engrossed and emotionally engaged in the story. I loved the graphics, music, gameplay, voice acting… everything. Yes, GOD OF WAR is played in third-person, which isn’t my favorite, but Kratos is easy on the eyes so I’m okay with it. Totally okay.

GOD OF WAR is a PlayStation exclusive rated “M” for mature audiences, due to blood and gore, intense violence and strong language.

~ J.L. Hilton

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Try-It Tuesday: KINGMAKER Rise to the Throne

KINGMAKER: RISE TO THE THRONE is another single-player puzzle game by Artifex Mundi. I tried the free PlayStation 4 demo this week. The game is also available on PC, Xbox and mobile.

Usually, games by this developer feature female protagonists, but KINGMAKER is about two knights, Edmund and Randall Ulmer, who are framed for the murder of the king. The brothers must restore the honor of the Ulmer family and find the real killers.

The medieval-themed puzzles were fun and interesting but the demo lasted less than half an hour. Some reviewers on Steam said that the entire game took them less than two hours to complete. By comparison, other Artifex Mundi games have had hour-long demos and four to six hours of full gameplay. So, I don’t know if I’ll pay full price for KINGMAKER but will wait and see if it goes on sale.

KINGMAKER is rated “T” for teens, due to some violence, blood, and use of alcohol.

~ J.L. Hilton

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Try-It Tuesday: TRUE FEAR Forsaken Souls Part 1

Many thanks to one of my long-time viewers, Celtic Granny, who suggested I try TRUE FEAR: FORSAKEN SOULS PART 1, on sale this month for only $3.99 or just $2.99 for Playstation Plus members.

TRUE FEAR is a point-and-click puzzle game where the player is Holly Stonehouse, a young woman in search of her sister and information about her family’s dark and mysterious past. There’s all of the hallmarks of psychological horror — haunting soundtrack, ghostly whispers, nightmares, corpses, and something terrible happening in an asylum.

I generally don’t like horror, whether it’s games, movies or TV, but I can handle atmospheric, Gothic stuff like Stonehearst Asylum or Crimson Peak. I found TRUE FEAR more creepy and unsettling than outright frightening. The few jump scares could be seen a mile away, but there’s an option to skip the cutscenes, if you prefer.

I enjoyed TRUE FEAR so much, I continued playing on Wednesday and finished Thursday, unlocking the bonus chapter, which appears to be a sneak peek at the next game in the trilogy.

True Fear: Forsaken Souls Part 2 is already available for PC and mobile, and should be coming to PS4 soon, according to the developer’s Facebook page. I can’t wait!

TRUE FEAR: FORSAKEN SOULS PART 1 is rated “T” for teens, for violence and blood, but the Nintendo Switch site labels it “M” for mature. It’s available for PC, PS4, Nintendo Switch and mobile.

~ J.L. Hilton

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Illogicon 2019

This weekend I’ll be at ILLOGICON VIII, a convention for science fiction and fantasy in books, live action TV and movies, animation, comics, the visual arts, pod casts, video games and more. I’ll be on a panel about live streaming and another about cats and CatAngelsNC.org.

4pm Saturday JAN 12 – Twitching to Stream: Live Streaming 101

So you’re thinking about live streaming? There are a lot of things you should consider before hitting that Go Live button for the first time. Whether you’re looking to stream on Twitch or YouTube, this panel will discuss basic hardware and software recommendations, how to choose your first game, and what you can expect from streaming. Spoiler: it’s way more than just playing games!

Panelists: Emily Wolf aka RamenWitch (Moderator), J.L. Hilton, Rich Sigfrit

11am Sunday JAN 13 – Cat!!! Imma Kitty Cat and I dance dance dance

CatAngelsNC will lead a discussion on cats in movies, TV, video games etc. Will also talk briefly on how one can help cats in your community and what Cat Angel does.

Panelists: J.L. Hilton (Moderator), Elizabeth Towns (Cat Angels representative), Michael G. Williams, Tracy Holt, Alex Matsuo

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Try-It Tuesday: FALLOUT 76

This week I tried FALLOUT 76, the infamous online multiplayer RPG developed by Bethesda Game Studios and released last month amidst tremendous hype and player backlash.

Viewers of my YouTube channel are split between those who think FALLOUT 76 is garbage and those who enjoy it. I’ve been asked about a hundred times if I would play and even had some very generous people offer to buy the game for me.

Despite being a huge fan of Bethesda’s Skyrim and Fallout 4, I’ve had little interest in FALLOUT 76 because I don’t like multiplayer online games. Same reason I didn’t get around to trying Elder Scrolls Online until just a few months ago, though it came out in 2014.

To satisfy my curiosity and the requests of my viewers, I decided to stream FALLOUT 76 when I discovered I could rent it from my local Redbox kiosk for the day. It took me about 40 minutes to download the required update before playing, but I have high-speed internet so your mileage may vary.

I discovered that FALLOUT 76 is not only multiplayer, it’s a survival game, with elements similar to others I’ve played like 7 Days to Die, Minecraft, No Man’s Sky or Don’t Starve. Bethesda might have been better off calling it Fallout Survival. Players have to worry about eating, drinking, diseases, and the weight of ammunition, as with survival mode in Fallout 4. Also, weapons and armor must be constantly repaired, as these items have a “condition” bar similar to Fallout: New Vegas.

The multiplayer aspect didn’t have much of an impact on my experience. I saw very few people, and they were either friendly or ignored me. No one seemed to be able to harm me or steal my stuff. I didn’t miss the presence of NPCs and enjoyed the little notes and stories I found scattered about. Like this one I found in an outhouse:

I don’t think FALLOUT 76 is horrible, but I’m not all that excited about it, either. If I wanted to play a survival game, I’d already be playing 7 Days to Die, since that’s my husband’s favorite. But I’m not into survival games right now and putting me in a vault suit isn’t going to change that.

FALLOUT 76 is available for PC, Playstation 4 and Xbox One. Rated “M” for mature audiences, for blood and gore, drug references, intense violence and strong language. Online interactions and in-game purchases are possible, which are also not appropriate for younger audiences.

My livestream was interrupted by loss of internet on my end, not a problem with Bethesda’s servers, so here’s part two:

~ J.L. Hilton

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Try-It Tuesday: OMENSIGHT

I had a pleasant surprise this week when Spearhead Games emailed me a keycode to play OMENSIGHT on Playstation 4.

In OMENSIGHT, you’re the “Harbinger,” a magical warrior who appears in times of crisis. As the game begins, you witness the end of the world but have the power to relive this final day, again and again, while investigating what happened and making decisions to change the course of events.

It’s a cool idea for a single-player game, and what really piqued my interest was Chris Avellone on the writing team. He worked on Fallout: New Vegas, Prey and many other games, and is narrative designer of the upcoming Dying Light 2.

Gameplay is third-person isometric, somewhere between a side-scroller and a top-down game. The only isometric game I’ve played at any length was Diablo III years ago with my family. I’m currently playing Horizon Zero Dawn, which is third-person, but it’s not isometric and I have more control over the camera angle. The uncooperative camera made OMENSIGHT frustrating at times, especially during battles and when looking for hidden chests. Veterans of this type of game might be used to the quirks but I’m not.

Graphics were my least favorite part of OMENSIGHT. For me, the clashing primary color palette and anthropomorphic animals just didn’t gel with the cataclysmic seriousness of the story. Or, as my oldest daughter put it, “What’s with the neon furries?”

The voice acting and general audio were good, from what I heard, and the fighting reminded me a bit of Kingdom Hearts or NieR: Automata, with pretty standard controls — jump (X), hit ([]), heavy hit (hold []), dodge (O), etc.

If you like the idea of playing a button-combo, isometric, neon furry Groundhog Day where you save the world, this is the game for you.

OMENSIGHT is available for PC and PS4. A Nintendo Switch version is available for pre-order Dec. 6 and release Dec. 13.

Rated “T” for teens for blood, violence, mild language and use of alcohol.

~ J.L. Hilton

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