Try-It Tuesday: ABYSS the Wraiths of Eden

I wanted to try ABYSS: THE WRAITHS OF EDEN this week because it sounded similar to BioShock. From developer Artifex Mundi’s website:

The utopian city of Eden, located at the bottom of the sea, was once a haven of peace, harmony and beauty. Constructed in secret by a group of enlightened people who treasured noble ideals, knowledge and new discoveries, it blossomed into a harmonious, peaceful society. However, their insatiable curiosity led to Eden’s downfall…

Both creepy underwater cities of Eden and BioShock‘s Rapture have an Art Deco style, but BioShock is a first-person shooter rated “M” for mature, and ABYSS: THE WRAITHS OF EDEN is a casual point-and-click, hidden-object and puzzle adventure rated “T” for teens.

~ J.L. Hilton

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BIOSHOCK INFINITE: First Impressions

I started playing BioShock Infinite this week. I just reached Battleship Bay, which is the fifth of sixteen levels. Overall, I’m enjoying it. Amazing visuals, great music, intriguing airship city. I loved entering Columbia and exploring the fair. I spent two hours just ooh-ing and aww-ing.

But I do have some questions, observations, and criticisms. Some will, no doubt, be addressed with further gameplay. We’ll see!

Watch BioShock: The Collection on my YouTube channel

I thought the carnival booths were a clever way to offer a tutorial that didn’t seem like a tutorial. But, when shit got real and I actually had to fight, I felt woefully overwhelmed and ill-prepared, fumbling and frustrated. Instructions flashed briefly on the screen and I didn’t have time to read them because I was busy trying not to die.

Unlike previous BioShock games, there’s no map, no way to carry health kits or salts (the equivalent of EVE hypos), and no weapon wheel. I can only carry two weapons at a time. A vigor called “possession” replaces hacking, while doubling as a way to turn enemies against each other, but it’s unpredictable. Some turrets I possess remain friendly to me forever, others switch back to unfriendly within seconds. So, no, not really like the hacking mechanic in previous games.

Why are there “vigors” at all? In BioShock, plasmids were invented by scientists who moved to Rapture to be free and unfettered in their wild pursuit of technology, thanks to the libertarian ethos of the city’s founder, Andrew Ryan. In BioShock Infinite, having weird powers doesn’t seem to fit the right-wing religious ethos of Columbia. One of the citizens on the beach of Battleship Bay mentioned Darwin and was warned to keep his voice down. Yet, the community embraces science when it comes to mechanical horses and vigors?

Is this — and the half-naked succubus-shaped bottle of Devil’s Kiss — meant to demonstrate the hypocrisy of this society or is it just sloppy storytelling?

I’m not sure how I feel about the voiced protagonist, which is new for the BioShock franchise. There’s something about being inside someone’s head, especially when they have an interesting personality and their observations are integral to the plot. For example, I loved Daud in Knife of Dunwall and Billie Lurk in Death of the Outsider. I also liked Garrett in Thief. But, so far, I don’t feel like Booker’s “holy shits” and game prompts (“I should use that skyline to reach monument island”) are terribly interesting, insightful or necessary.

I’m super frustrated with the stealth mechanic, or lack thereof. My attempts to sneak were dismal failures. Crouching seems to be designed for ducking behind cover when bullets are flying, not for sneaking up on enemies. There no indicator to tell you if you are hidden or not, other than the game constantly flashing a reminder to “press O to stand up,” as if to reiterate, “This is not a stealth game, you idiot.”

The game automatically saves but not very frequently. It may be possible to reload “chapters” and play a level again, but if I have to quit in the middle of a level and the game hasn’t saved in awhile, I’m required to replay a chunk of the game over again next time. I’d appreciate being treated like a Big Girl and allowed to choose my own saves, please.

Utterly ridiculous is the tendency for enemies to shout out that they’re reloading during a gunfight. As if to say, “Please run up and shoot me in the face right now!”

SPOILERS SPOILERS SPOILERS PAST THIS POINT

I’ve got a LOT of issues with the rescue of Elizabeth from Monument Island, aka Indiana Jones saves Disney princess from the KKK.

1) I shot a shit-ton of cops and Comstock set fire to his own zeppelin to stop me, then suddenly told his army to “stand down.” Why? I met no resistance at all, entering and moving through the tower. It made no sense.

2) How does Elizabeth know which way to go during the escape? She’s surprised to discover that she’s being watched, so she’s never been through the tunnels before, yet she’s saying “this way” like she knows what’s what?

3) How is it helpful to have a ginormous mechanical bird who loses its shit and rips the place apart when it’s supposed to be protecting her? Did the bird wreck the Columbia statue, the bridge and other parts of the town, too? Why?

4) Why didn’t my bullets harm the bird’s glass eye, but being underwater made it crack? Why didn’t Booker break his neck when he hit the water?

5) I spent hours trying to locate Elizabeth, only to have her disappear and be told to find her AGAIN. Really? Yeah, yeah, I get it, she’s innocent and free-spirited, caged bird and all that. Whatever. I really don’t like plots that revolve around dumb young women. I swear, if she says the phrase, “I can take care of myself,” at any point, I’m going to leave a flaming bag of poo on Ken Levine’s doorstep.

6) Elizabeth’s dress and hairstyle reminded me of Belle, and the resemblance is reinforced by finding her in a library, which was an important location in Disney’s Beauty and the Beast. Even the way she dances and sings is reminiscent of a Disney princess. Is that intentional or unintentional? Homage or satire?

7) I find the tired old “damsel in distress” trope irritating rather than endearing. In BioShock 2, the story revolved around rescuing Eleanor (who like Elizabeth was also called a “lamb” and an unwilling object of a religious cult — why did they recycle this same plot?). But BioShock 2 did a great job of subverting the trope. Eleanor rescues her rescuer and kicks ass. Plus, Subject Sigma’s survival was tied to hers because of their pair bond, and emotionally because he was her “daddy.” Booker has no tie to Elizabeth. She’s a job, nothing more. At least, far as I can tell — if he knew more about her, wouldn’t he say so, since, y’know, he’s a voiced protagonist?

Based on the brilliance of BioShock, BioShock 2, and Minerva’s Den, I’m eager to play BioShock Infinite. But I have a bad feeling I’ll end up with a verdict similar to Thief — really wanting to like it but not being able to look past its glaring problems. I hope I’m wrong.

~ J.L. Hilton

NEXT: BioShock Infinite: Final Thoughts

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Try-It Tuesday: KNACK

I tried KNACK this week because it’s free for Playstation Plus members during the month of February 2018.

KNACK is a button-combo beat-em-up platformer, released in November 2013 for the PS4, with a sequel, Knack II, released in 2017. “Knack” is also the protagonist, a sentient golem powered by mysterious relics in an alternate reality where goblins attack humanity with tanks and Knack may be our only hope.

Based on the first few levels, it plays pretty much like a Lego game — smash everything in the environment, collect bits, watch cutscenes.

With two-player co-op, it would be a good game for family fun or a child’s sleepover. KNACK is rated “E10+” for “Everyone 10 and up” and seems geared toward young (or young at heart) players.

~ J.L. Hilton

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Try-It Tuesday: CHILD OF LIGHT

One of my Patreon patrons asked me to play CHILD OF LIGHT on Try-It Tuesday, so I downloaded the free demo for PS4 this week and dedicated the livestream to them (thanks, Counterserum!).

I don’t know much about the storyline, since the demo dropped me into chapter four, “The Deep Dark Well,” but apparently the protagonist is a girl named Aurora, and she is searching the land of Lemuria for the Sun, the Moon, and the Stars.

Aurora’s blue flame friend Igniculus can be controlled by a single player or is available as a multiplayer option. Other characters join her party and participate in battles against giant spiders, flaming hounds, and boar men. Combat is turn-based.

Buy for Playstation

CHILD OF LIGHT is a 2D side-scroller with beautiful, watercolor-style artwork inspired by Studio Ghibli and Yoshitaka Amano. The dialog is written as a sort of nursery rhyme or poem, in keeping with its fairy tale theme.

Developed by Ubisoft Montreal, this game is available for PC, PS3, PS4, PS Vita, Xbox 360, Xbox One and Wii U. Rated “E 10+” for Everyone age 10 and up.

~ J.L. Hilton

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Try-It Tuesday: THE FORSAKEN BRIDE

Time for another Artifex Mundi adventure! This week, I wanted something with a love story, for Valentine’s Day, so I played GRIM LEGENDS: THE FORSAKEN BRIDE, a point-and-click puzzle-solving story about a sister who attends her twin sister’s wedding, only to have the bride kidnapped by a bear!

Try the PS4 demo

The game seems to be set in an alternate 18th-century, with magic, broken hearts, puzzles, ancient forests, legends, dark secrets, puzzles, hidden objects, charms, a cute little kitten, and did I mention puzzles?

GRIM LEGENDS: THE FORSAKEN BRIDE is available on PC, PS4 and Xbox One. Rated “T” for teens.

I lost power and internet, so the livestream is broken up into two videos on my YouTube archive.

~ J.L. Hilton

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Try-It Tuesday: TERRARIA

My husband and kids played a lot of TERRARIA on PS3 about five or six years ago, but I guess I was too busy playing Skyrim, Fallout: New Vegas or maybe Dishonored back then, so I never got into it. I found the game on sale for only $2.99 for PS4, so I added it to my Try-It Tuesday lineup.

TERRARIA is a 2D action-adventure sandbox video game developed by Re-Logic, available for PC, PS3, Xbox 360, PS Vita, iOS, Android, Windows Phone, PS4, Xbox One, OS X, Linux, Nintendo 3DS, Wii  and Nintendo Switch. By February 2017, the game had sold over 20 million copies across all platforms.

At a glance, it seems simple. A side-scrolling 2D version of Minecraft with lots of mining and crafting, cutesy graphics and happy music. But, scratch the surface, and it’s much more complicated — and dark — than one might think. I spent two hours just doing the tutorial and was torn to pieces by an Eater of Souls, snapped in half by a Devourer, and slain by Jungle Slime.

Creative players can build houses, castles, villages, temples, gardens and more. Adventurous players can explore jungles, dungeons, deserts, forests, oceans, and even a space realm of floating islands and harpies, or delve into the depths of the Underworld to fight demons, hellbats and the Wall of Flesh, whose defeat unlocks a whole new realm of unicorns, pixies and rainbow slime called the Hallow.

There are single-player and multi-player options. A recent update added Martian Madness, Celestial pillars, a Moonlord, Sky Lakes, and over 800 new items.

TERRARIA is rated “T” for teens, for Blood and Gore, Cartoon Violence, Mild Suggestive Themes, Use of Alcohol. Learn more at TERRARIA.org.

~ J.L. Hilton

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Try-It Tuesday: ROLLERS OF THE REALM

I bought ROLLERS OF THE REALM on sale for $2.99 because the artwork reminded me a little of fantasy artist James C. Christensen, and the idea of a “pinball role-playing game” intrigued me.

“Persevere through the hands of tyranny; use your brains, your reflexes, and your balls…” says the Playstation game overview. By “balls” they mean pinballs, which represent the various members of your party. You start out with the Rogue and eventually manage a group of up to ten, along with bonus balls for falcons and a dog.

Click here to buy for PS4

Created by Canadian indie developer Phantom Compass on a reported $700K budget and published by Atlus USA, this 2014 game is available on PS4, PS Vita and PC. It’s currently $9.99 on Steam, where it has a “very positive” rating.

ROLLERS OF THE REALM was a lot of fun. Some online reviewers knocked it for bad voice acting and lack of story depth. Well, no, it’s not Game of Thrones or Lord of the Rings, but it’s cute and clever. I enjoyed the characters, from the sassy Rogue who says “yoink!” when she pickpockets villagers, to the drunken Knight trying to retain a shred of honor, to (my favorite) the Huntsman who declares he’s taking a “dirt nap” when his green leafy ball is lost.

I do indeed intend to “persevere” and continue this adventure. Check my YouTube channel for more ROLLERS OF THE REALM videos.

Rated “T” for teens, for fantasy violence and alcohol use.

~ J.L. Hilton

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Try-It Tuesday: LEGO Marvel’s Avengers

There are tons of scary, horror, creepy, supernatural and monster games to play for Halloween, but it’s not as easy to find games to play during Christmas. I tried Overcooked: The Festive Seasoning in December and figured, why not Lego? Legos are toys, toys are part of Christmas, right?

But then the holidays got really busy, so my Try-It Tuesday date with the 2016 LEGO MARVEL’S AVENGERS video game got postponed to the new year.

Lego games, in my experience, are simple and easy to play, with lots of bashing, looting and clever cutscenes. This PS4 demo was no different, though I did struggle to progress while switching back and forth between Hawkeye, Black Widow, Iron Man, Hulk, Thor and Captain America. There’s a big focus on puzzles and cooperative actions. Single-player is possible but I recommend enjoying LEGO MARVEL’S AVENGERS with a friend or family member.

It’s rated E10+ for Everyone 10 and older. Though the demo is limited, I’ve read that there are potentially 100 playable characters to unlock and scenes from Marvel’s The Avengers, Marvel’s Avengers: Age of Ultron, Captain America: The First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier. 

Avengers assemble! Hulk smash!

~ J.L. Hilton

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Illogicon schedule Jan 12-14, 2018

ILLOGICON is a community based convention dedicated to Science Fiction & Fantasy in TV, movies, animation, comics, visual arts, pod casts, and video games. This year, I’ll be a participant in the following panels:

The Art and Music in Science Fiction – FRIDAY – 3PM – Spaceships are cool, but so are costumes that reflect a culture, in-universe cantina music, and sprawling space-murals that tell the story of a people. But in space. Join out panel talk about those human details that make a world a home, even when it’s alien. Moderator: Michael G. Williams. Panelists: Darin Kennedy, Andrew Greeson, J.L. Hilton.

Sex in Other Worlds (18+) – FRIDAY – 11PM – How do aliens… do it? Moderator: J.L. Hilton. Panelists: Julie Steinbacher, Natania Barron, James Maxey, Jim McDonald.

Fanfiction: Fun and Fundamentals – SATURDAY – 5PM – Fanfic! What it is, why we love it, where to find it, how to do it. Moderator: J.L. Hilton. Panelists: Stacey Lantagne (GoH), Alyssa Wong (GoH), Tracy Walker, Gerty McHenry.

Living the Dream and Getting Paid – SUNDAY – 2PM – So you’re ready to turn that hobby into a career (or a least a decent side hustle)? We gotta talk shop on financial planning and the business side of creativity. Moderator: Ian Malone. Panelists: Jim McDonald, Ada Milenkovic Brown, Fraser Sherman, J.L. Hilton.

~ J.L. Hilton

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Try-It Tuesday: NIER:AUTOMATA

I played NIER:AUTOMATA for three reasons:

1) There’s a free demo for PS4

2) Viewer requests

3) Jim Sterling included the game in his “Game of the Year Awards 2017” video

The music and gameplay gave me a warm fuzzy flashback to Kingdom Hearts on the old PS2, but third-person button-combo games aren’t really my thing any more. I prefer first-person games, and NIER:AUTOMATA constantly shifted between over-the-shoulder, side-scroller and top-down camera angles, which made it frustrating for me.

I’m not into anime, and I’m not a fan of the anime tropes such as teenage characters (or characters that look like teens, even if they’re old and/or androids), soft-spoken emo dudes who have to discuss their feels in the first three minutes you meet them, and fighting giant machines while wearing stiletto hip boots and flashing your panties at everyone.

But that’s what Try-It Tuesday is all about — having new experiences and trying games I wouldn’t usually play.

NIER:AUTOMATA is rated “M” for mature audiences, for blood, partial nudity, strong language, and violence. It’s available for PS4, Xbox One and PC.

~ J.L. Hilton

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