Try-It Tuesday: DARKARTA A Broken Heart’s Quest

I didn’t find out about DARKARTA: A BROKEN HEART’S QUEST until a representative from Tutti Frutti Interactive offered me a review copy earlier this month. The game came to PC in 2017 but mobile versions in eight languages are now being released for Android and iOS.

Other than the free review copy, I was not offered nor given any form of incentive, compensation or payment to play this game. As with all of my Try-It Tuesday posts, these are my honest opinions. 

I’ve played a lot of hidden object puzzle adventures over the years and this is one of the best. The scenes are beautiful and the puzzles are incredible to look at, as well as being challenging, engaging, complex, fresh and fun. The music fits the game, especially the tune in the memories room that made me want to burst into tears.

DARKARTA is not only a story about a love triangle that spans lifetimes but is also very much about a mother’s love. Mary must find and rescue her little girl Sophia from an evil immortal. She discovers ghosts, magic, treasure, and the dark secrets from her past life along the way.

A helpful in-game journal provides character descriptions and information, in case the player ever misses anything or feels confused by the story. I noticed a few minor typos and grammatical errors but I thought, overall, the story and voice acting were much better than other HOPA games I’ve played.

There were moments near the end that seemed like they were supposed to be dramatic revelations, yet the information had already been explained by the journal or provided earlier in the game. The conclusion felt a bit rushed and incomplete but the real resolution comes at the end of the bonus chapter, Rising of the Phoenix, so make sure to play that, too.

DARKARTA has four difficulty modes, including a “custom” difficulty where you can adjust several different aspects of the experience, such as the hint recharge rate and the appearance of sparkle clues. I wish every point-and-click puzzle game had this.

Puzzles can be skipped but I didn’t take that option. I found the hidden objects, locks and other mini-games challenging but not impossible.

Inventory items can be used more than once! Hooray! If you’ve watched me play other HOPA games, you’ll know how frustrated I get when knives, axes, scissors, matches and other useful objects just disappear. I know that’s how these games usually work but I’ve long wanted a more realistic experience. At least in DARKARTA, when Mary loses her inventory, it’s because she’s had a boat accident or something that makes sense.

Speaking of making sense, in many puzzle games, the things you have to do with the objects and environment are just crazy. I once played a game where I had to put a corked gourd on some lava so the cork would shoot across a ravine. WTH? In DARKARTA, the environmental interactions aren’t so bizarre. An ax chops wood, stones are thrown to knock something down, a pocket knife cuts a cord, etc.

The only technical problem I had with DARKARTA is the fact that hovering the cursor near the bottom of a scene or puzzle gives the “go back” prompt, when I’m just trying to click a hidden object or pick up something. This got a bit annoying after about the tenth time I accidentally left a puzzle or location. Usually, my puzzle progress would be saved and I wouldn’t have to do it over again, but it was still frustrating.

The collector’s edition comes with several bonus features. Mini-games and hidden object puzzles can be replayed. You can listen to the soundtrack or download wallpaper images. There’s even a full-length prequel comic book that tells the story of the main characters’ childhoods.

I think the developers put a lot of love and attention into DARKARTA and I look forward to playing more games from Tutti Frutti Interactive.

DARKARTA is rated “E” for everyone on GooglePlay but I couldn’t find an age rating on the ESRB website. I think it’s best for ages 12+ as the violence (stabbing and fighting in flashback scenes), spooky aspects (skeletons, ghosts, etc), child abduction and frequent visions of Sophia crying for her mother may be distressing to young children.

~ J.L. Hilton

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Try-It Tuesday: MODERN TALES Age of Invention

Despite its name, MODERN TALES: AGE OF INVENTION is set in the year 1900. As one might expect with steampunk, there are steam trains, airships and crazy gadgets.

Emily Patterson is a headstrong, independent and educated female protagonist, who ditches skirts and corsets in favor of men’s clothing. She uses a parachute, understands chemistry, and repairs pipes, flat tires and telegraph lines. When presented with a freshly-caught fish, she says, “I’m no housewife!”

When her father and his colleagues go missing from the Paris expo, Emily pursues a suspicious character named d’Albignac who blackmails inventors and steals their inventions. This reminded me a little bit of the 2015 movie April and the Extraordinary World, which is also a steampunk story about a daughter’s adventure with disappearing scientists.

In MODERN TALES, Albert Einstein is a love interest who helps Emily steal an airship from Zeppelin himself. Coco Chanel is a fashionable friend. Ferdinand Porsche sells Emily a car.

But don’t expect MODERN TALES to be a history lesson. I Googled things that appeared in the game, such as duct tape, disc records and airplanes. A non-adhesive form of “duck tape” was in use in 1900, but the sticky version didn’t actually come along until years later. Disc record players existed but many people still had phonographs with wax cylinders in 1900. And despite d’Albignac’s clever plane/snowmobile, the first airplane flight didn’t actually happen until 1903, with stable, sustained flight in 1905.

The story and voice acting are a bit cheesy, typical of games in this genre. The scenes are lovely but the characters seem slapdash at times and look as if they’re drawn by different artists from scene to scene.

The images above are all Coco Chanel. The images below are the protagonist, Emily. I like her promotional image (left) much more than her actual in-game character. Is she a blonde? A redhead? What’s wrong with her boobs?

Overall, I had a good time with MODERN TALES. I found its quirks and anachronisms amusing. The puzzles and hidden object games are fun, the game controls are easy to use, and I didn’t experience any glitches or gameplay issues. I played on expert difficulty and the challenges felt balanced, neither too easy nor too difficult.

Don’t miss the bonus chapter, unlocked after playing the main game. Things get really bizarre!

MODERN TALES is a 2017 hidden object puzzle adventure, developed by Orchid Games and published by Artifex Mundi for PlayStation 4, Xbox One, PC and Nintendo Switch. Rated E 10+ for ages 10 and up.

See all of my Artifex Mundi videos here

~ J.L. Hilton

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Try-It Tuesday DREAM DADDY

DREAM DADDY: A DAD DATING SIMULATOR is a visual novel video game released in 2017 for PC. The expanded Dadrector’s Cut was released for PlayStation 4 in 2018 and a Nintendo Switch version in 2019.

I heard about DREAM DADDY because I’m a fan of Game Grumps, the publisher, but I didn’t get around to playing the game until May 2020.

In DREAM DADDY, you’re a single dad who moves to a new neighborhood with his high school daughter. You can create and customize your dad with a variety of options, including body hair, facial hair, glasses, clothing, binder, hairstyles and more.

You have the opportunity to meet and romance a variety of dudes, including a Goth Dad, Teacher Dad, Bad Dad, Cool Dad, Fitness Dad and others. But the story is also about your relationship to your daughter, Amanda, and you can get different endings depending on how you interact with her.

There are dialog choices in DREAM DADDY, and you can choose who you date, but there’s not much choice about who you are. The protagonist is written as a messy, sarcastic loner interested in reality TV and junk food. I don’t usually play visual novels, so maybe that’s just how they are, but it kind of sucked for me.

And I get that this is a story game so, y’know, story. But this game had an awful lot of “um” “sure” “hey” and rambling conversations that made me all too painfully aware of how much I was clicking … and clicking … and clicking to get through them. If this visual novel was just a novel, it would be in sore need of an editor.

DREAM DADDY was a unique little romp with funny mini-games but not interesting enough to play all over again. I got the good ending with Amanda and the romantic ending with Brian (Rival Dad), my favorite, then I reloaded my last save and did the romantic ending with Hugo (Teacher Dad), a close second.

I didn’t like the rivalry with Brian though. It made the protagonist seem really petty and immature. I wish they’d had Brian be Cuddly Dad or Confident Dad or something.

DREAM DADDY is rated “T” for teens due to sexual themes, language, use of alcohol and tobacco.

~ J.L. Hilton

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Try-It Tuesday: THE SECRET ORDER Shadow Breach

This game is called THE SECRET ORDER: SHADOW BREACH on PlayStation, but it’s called The Secret Order 7 on Steam. It definitely felt like part of a series, with references to characters, story and events from, I assume, the past six games I hadn’t played.

But I still had a good time with THE SECRET ORDER, a hidden object puzzle adventure developed by Sunward Games and published by Artifex Mundi in February 2019. It is definitely possible to play through without having played any of the other Secret Order games before.

As the protagonist, Sarah, I collected several magical artifacts scattered across the world in secret labs, forests, mansions, and mountain ruins. There were elements of fantasy and science fiction, with dragons, druids, ray guns, aliens, knights and scientists.

The beautiful artwork is the biggest appeal of THE SECRET ORDER, followed by the challenging puzzles. The story… well… the dialogue was so bad it was funny, almost like a porno.

At one point, Sarah walked into a room and said, “I’m looking for a special relic. It’s an urgent matter. There’s an evil force.”

And the dude replied something along the lines of “I don’t know anything about relics, but we have some great wine.” Then sent her to find his “secret room” in the cellar, which wasn’t a sex dungeon … but for a minute I thought it might be.

I played the entire game on “expert” mode and didn’t have much of a problem until the bonus chapter, which I found difficult and a bit weird.

I mean, games like this are always odd, in their own way, with elaborate puzzle locks on jewelry boxes, unusual ways to use every day items, and villains who somehow don’t notice me rummaging around in the piles of hidden objects five feet away. But this particular bonus chapter had some solutions that felt really random, achieved by just clicking everything, everywhere until something worked, rather than being able to think through logical connections.

Or maybe I couldn’t think straight because I was too disturbed by this purple genie creature who showed up out of nowhere to stare at me with its glowing eyes of judgment! What is this? Was it in previous Secret Order games? Why is it smiling at me like that?!

THE SECRET ORDER: SHADOW BREACH is for ages 12 and up. Available on PS4, PC, Xbox One, Nintendo Switch and mobile phone apps.

See all of my Artifex Mundi videos here

~ J.L. Hilton

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Completing the EVENTIDE trilogy

This week I played EVENTIDE 3: LEGACY OF LEGENDS, developed by The House of Fables and published by Artifex Mundi in 2017.

I enjoyed the first Eventide game back in January 2018 and I tried the EVENTIDE 3 free demo back in September 2018. But I didn’t continue at that time because I wanted to play them in order. I played Eventide 2 earlier this year, so it was time to complete the trilogy.

Like the others, EVENTIDE 3 is a point-and-click HOPA (Hidden Object Puzzle Adventure) developed by The House of Fables and published by Artifex Mundi.

Of course, another family member is in peril and this time botanist Mary Gilbert must travel to the Cloud Kingdom to rescue her brother, a meteorologist with magical powers. She must prove her worth to the thunder god Perun and save the world from catastrophe.

EVENTIDE 3 was a fun finale to this fairy tale series. The voice acting could be better, but the music is relaxing, with lovely scenes and a good combination of story, brain teasers, and hidden object games, with the option to play in “casual” or “expert” modes.

Rated “E” for everyone aged 10 and up by the ESRB. Available on PS4, PC, Xbox One, and mobile phone.

See all of my Artifex Mundi videos here

~ J.L. Hilton

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Team Trashcake visits the SIMS

The troublesome Team Trashcake trio played Sims 4 today. Well, technically, IceStella played Sims 4 while Sulfur & I visited via headset to help create avatars of ourselves, choose outfits and decorate our rooms. 

I joined them about halfway through the stream, hosted by IceStella on her YouTube channel

Near the end of the stream, she also showed us a sneak peek of her latest project – a replica of her Stardew Valley house built in Sims 4. 

~ J.L. Hilton

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Try-It Tuesday: EVENTIDE 2 Sorcerer’s Mirror

EVENTIDE 2: SORCERER’S MIRROR is a 2016 point-and-click puzzle-solving adventure developed by the House of Fables and published by Artifex Mundi. I had a good time playing the first game, Eventide: Slavic Fable, back in January 2018, so I wanted to complete the trilogy.

The botanist Mary Gilbert returns in EVENTIDE 2. This time, she rescues her niece from an evil wizard, with the help of an herbalist, innkeeper, gravedigger, butcher and other inhabitants of a small village surrounded by magic and monsters straight out of Eastern and Central European fairy tales.

This video is a collection of edited highlights from my Twitch Try-It Tuesday live stream of the free PlayStation 4 demo. It’s not intended to be a walkthrough but to give an idea of the story and gameplay.

I bought the full game and completed it the next day. EVENTIDE 2 took about four hours total, compared to the six hours I spent playing Eventide: Slavic Fable. There’s no bonus level to this one. Instead, it features a branching narrative where the choices you make at certain critical points affect the progression and outcome of the story. I assume it could be replayed again to make different choices and see what happens.

I enjoyed EVENTIDE 2. I think the trilogy has beautiful artwork with a nice combination of story, brain teasers, and hidden object games. There are hints, if needed, and a choice of “casual” or “expert” mode.

EVENTIDE 2 is rated “T” for teens due to violence. Available for PS4, PC, Xbox One, Android and macOS.

See all of my Artifex Mundi videos here

~ J.L. Hilton

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It’s not the best choice, it’s … THE OUTER WORLDS

SPOILER ALERT
* * * The second half of this article contains major story details * * *

THE OUTER WORLDS felt like Firefly fanfiction, complete with twangy guitar riffs, a ragtag crew, old-timey frontier style speech, and an occasional cargo bay full of cattle, as seen in the episode “Safe” from the sci-fi TV series.

This made me want to play the game, as a long-time Browncoat and supporter of the “Can’t Stop the Serenity” fan-run fundraisers that have contributed over a million dollars to charity.

I started THE OUTER WORLDS during my January 28, 2020, Try-It Tuesday livestream and continued playing throughout February and March.

The visual style was a gorgeous mash up of Firefly and BioShock, with stunning celestial skyscapes. But there was very little variety to the enemies and locations. Maybe it was an intentional design choice, to reinforce the idea of cookie-cutter corporate space colonies, but I felt a bit burned out on the same-iness before long.

Conversations dragged and combat underwhelmed. Food, drink, alcohol and tobacco products provided boosts I rarely bothered to use. I only died a couple times and not during a fight – once from falling and once from being scalded by steam in a hallway full of leaky pipes.

More than once during the first half of the game, I considered quitting and playing something else.

Negative experiences, such as being burned or shocked too many times, triggered the opportunity to accept flaws, which weakened the protagonist but granted extra perks. I never bothered with flaws because the perks weren’t worth it, particularly perks for “Tactical Time Dilation” – something like Fallout’s VATS but not VATS, of course – and which I also rarely bothered to use.

The ship itself had an AI personality named ADA who got on my last nerve. Every damn time I returned from a mission or errand, she’d tell me that crew members were talking to each other. Yeah, I get it, they have scripted encounters to make the place feel lived in. Let me wander into the conversations naturally on my own, thanks. How many times do you want me to hear Nyoka yell at Max about hogging the bathroom, ADA? HOW MANY?

In a NoClip documentary about THE OUTER WORLDS, game directors Tim Cain and Leonard Boyarsky discussed the scope of the game and how much they had to cut, which might explain why it felt, to me, like an uneven, incomplete game that never quite realized its full potential. It says a lot, though, that I really wanted it to be more.

There’s a long side quest revolving around Parvati’s date night, as well as a kind of simulated sex scene between ADA and the ship’s cleaning robot SAM, but despite the emphasis on companion relationships and nuanced role-playing, there were no romantic options for the player at all.

In a Polygon article, Boyarsky said, “We felt like sometimes (romance) kind of waters down your roleplaying for your character because it turns into this mini game of how do I seduce this companion or that companion. So it was just one of the things we felt wasn’t really what we wanted to focus our time on.”

If Obsidian had limited resources and didn’t want to spend them on romantic subplots or alternate endings, I get that. But caring about the crew did not “water down” my game experience. The exact opposite. My fondness for Vicar Max, Felix and Nyoka is the main reason I played THE OUTER WORLDS to completion. Without them, I may have given into those (many) temptations to quit and play something else.

Devs could have at least acknowledged that players might want to roleplay something more than hammering out treaties or meeting Ellie’s snobby parents.

A couple lines of dialog for each crew member would allow them to be approached or flirted with, but then deflect the advances with an excuse befitting each character. Nyoka could say something like “you’re not screwed up enough to be my type,” Max could say he’s too dedicated to his own spiritual struggles to share his life with someone else, Felix could be pining for someone on another world, etc.

* * * WARNING: MAJOR PLOT SPOILERS BELOW * * *

Something else that felt a bit incomplete: I obtained two pieces of information that should have been literal game changers but actually changed nothing.

One came from the Rizzo lab on Monarch, where a terminal entry explained how all of the dangerous creatures could be killed by changing the oxygen levels in the atmosphere, and that the change would not harm humans. Far as I could tell, I had no opportunity to discuss this information with anyone. That seemed like terribly important stuff for communities surrounded by packs of wild monsters and clinging to survival by a thread.

The other bit came from Adelaide, a lady I met early in THE OUTER WORLDS, who figured out how to deal with the plague and grow nutritious crops. When I reached the end-game’s big reveal – that Halcyon would collapse due to famine – I had no opportunity to share Adelaide’s discoveries. Instead, we set about rescuing the Hope, not for the inherent rightness of saving the lives on the ship, but because the scientists on board needed to solve Halcyon’s problems… that Adelaide had already solved.

For all my criticisms, the game had its moments and I’m glad I played THE OUTER WORLDS. I’m a sucker for any story where the friends I’ve made along the way show up to help me in the end. Love it.

If there’s ever any DLC and I play it again someday, I’ll probably ignore a lot of the side missions, increase the difficulty setting, and only take one companion with me at a time, instead of two, to make it more of a challenge.

I got the happy ending and I’m satisfied with the choices I made. Overall, it was a good experience, but it could have been so much better.

Highlights and easter eggs are featured on my OUTER WORLDS playlist and my last livestream can be seen here:

~ J.L. Hilton

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February 2020 Update

I had a wisdom tooth removed last week and the surgery went well but a stiff jaw, headaches and exhaustion kept me from live streaming for awhile. Instead, I’ve been uploading STARDEW VALLEY highlights to my YouTube channel and setting up my new work space. 

Here’s a picture from the 35-page assembly manual for my big corner desk. Yikes! Baby Jewels did most of the construction while I supervised. 

I’m super excited to have a studio/office again. Back before I started my gaming channels, I was a writer and a jewelry designer. I wrote novels, articles and short stories, and my jewelry was featured in the books “Steampunk Style Jewelry” and “1000 Steampunk Creations.” I also had a crafting and jewelry-making channel, JLHjewelry, but I haven’t uploaded new content there in four years.

Not long after I started streaming Fallout 4 and Skyrim on YouTube, we moved and I no longer had a place to write or make jewelry. I could do a little bit, here and there, wrote a little fanfiction and made a few things, but it’s really difficult without a place to keep tools and materials, or a place to sit comfortably and work without distractions. 

Also, in 2018 and 2019, my husband and I had several health issues, and that kept me from having much ability, energy or spare time to make things, anyway.  

We’re doing much better now and we’re in a bigger place where I have room to work again. I’ve got some writing projects in the works, but I’ll still play games, of course, such as Cat Quest 2 and Outer Worlds on Twitch.

~ J.L. Hilton

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Try-It Tuesday: UNTITLED GOOSE GAME

MY RATING: 10/10 HONKS!!!

As far as I know, there is nothing quite like UNTITLED GOOSE GAME. Its simple, storybook graphics remind me of Burly Men at Sea and Unfinished Swan, while its humor and mischievousness are akin to Catlateral Damage or Octodad. Goat Simulator also comes to mind, but that game is much darker and more violent, thus rated “M” for mature audiences.

UNTITLED GOOSE GAME is rated “E” for everyone. At worst, you cause people to hammer their thumbs or fall on their bums. You play as a wild goose on the loose, stealing keys, hiding tools, honking at frightened children, flapping your wings, snatching shoes, and generally wreaking feathered havoc upon a small English village.

Developed by four-person indie studio House House and published by Panic in September 2019, UNTITLED GOOSE GAME consists mostly of stealth and puzzles, with a number of creative ways to use the objects and environment to achieve each goal.

I spent six extremely enjoyable hours playing through the story and all of the bonus “to do” list objectives that are added after completing the main game. I did not do any of the optional “before the church bells ring” speed runs.

While single-player, it’s fun to play with others watching, as I did while streaming, or to play with family and friends, passing the controller around and seeing how different people approach each task.

I also love the “reactive” music in UNTITLED GOOSE GAME, where the soundtrack responds not only to the environment – such as playing different music when one moves from the garden to the high street shop – but also responds to actions in the game – such as playing slowly when the goose is in hiding then speeding up the tempo when the goose is noticed and chased by villagers.

Available for PS4, PC, Xbox One, Nintendo Switch and macOS.

~ J.L. Hilton

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