While livestreaming on Twitch yesterday, IceStella joked about a Fallout version of the popular game Wordle. I can’t program a game like that but I love word games so I created this free FALLOUT 4 crossword puzzle to download and print.
Here’s a crazy thought… What if that circular “artifact” thing in #Starfield turns out to be one of those orbs like the Eye of Magnus in Skyrim? What if, at some point, it connects us to Elder Scrolls 6?
Just watched The Treasure of the Sierra Madre (1948) because it inspired the Dead Money add-on for Fallout: New Vegas.
The movie’s about some drifters who go prospecting for gold and encounter a host of trouble, leading up to the loss of their hard-earned fortune. The Fallout expansion takes place in a (mostly) abandoned Sierra Madre Casino full of secrets, gold and peril. It was designed to prevent the player from getting out alive with a massive fortune in gold bricks, but I managed to escape with the treasure back when I played the game on PS3 without console commands or mods.
And I discovered that Sierra Madre is where the “we don’t need no badges” line comes from! I know it’s been referenced a lot but I didn’t know where it orginated.
~ J.L. Hilton
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In FALLOUT 3, I keep forgetting I’m just a 19-year-old! I’m sashaying around the rubble all “hey grandpa, you give mustache rides?” to hot scavengers and picking off raiders with the accuracy and indifference of a hardcore mercenary.
L@@K at these amazing custom Fallout Shelter trading cards, featuring my Minuteman General Fiona, Rose the Raider, and Rose’s weapon of choice Granny’s Kiss! They were commissioned from artist LeporidaeFluff, who’s been making them for people on Twitter.
I am having some actual trading cards, postcards and stickers printed up for fans of my Fallout videos on YouTube.
BTW you can click on this link for my FALLOUT SHELTER videos on YouTube, in case you missed them a few years ago. I did some livestreams but mostly they are short no-commentary quest videos. Many feature customized vault dwellers based on viewers and Fallout or Skyrim characters.
I know it started as a mobile game, but Fallout Shelter was actually really fun to play on PS4, and totally free. I didn’t have to spend a dime to get anything but a good time.
~ J.L. Hilton
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TIL there’s a 1959 book called A Canticle for Leibowitz by Walter M Miller Jr, about a post-apocalyptic abbey in the southwest US desert, the same general area where FALLOUT: NEW VEGAS takes place, where monks preserve scientific knowledge after a devastating nuclear war.
The abbey in Canticle is located on an old road that goes “from the Great Salt Lake to Old El Paso…” Having just met Marcella during the Point Lookout DLC in FALLOUT 3, I’m wondering if this inspired the “Abbey of the Road” that she talks about in the game? It sounds a bit like the Followers of the Apocalypse and the Brotherhood of Steel factions in the Fallout franchise, as well.
One of the monks in Canticle meets a vagrant Wanderer (yes, that’s the character’s name) who leads him to the entrance to an ancient fallout shelter containing relics of the old world. In the end, the monk ends up being eaten by mutants.
The book then jumps ahead several centuries to another nuclear war, this time between the “Atlantic Confederacy” and the “Asian Coalition.” The monks execute an emergency plan to preserve knowledge by leaving on a starship to extrasolar colonies.
UPDATE 2024: In one of his YouTube videos, Tim Cain also mentions Canticle as an influence in the development of FALLOUT, along with A Boy and His Dog (1975), I Am Legend (the 1954 novel), Mad Max (1979), Forbidden Planet (1956), Doctor Strangelove (1964), The Day After (1983), La Jetée (1962, later adapted into the film 12 Monkeys) and many more books, movies and games. Check out his channel if you want to know more about the development of FALLOUT.
~ J.L. Hilton
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CAT QUEST II is an action role-playing game for one or two players, released in September 2019 for PlayStation 4, Xbox One, Windows PC, iOS and macOS, and for Nintendo Switch in October 2019.
The playable characters are a cat and a dog who must work together to free their kingdoms, Felingard and the Lupus Empire. In single-player mode, you control one character and the game controls the other, but you can switch between them. In cooperative two-player mode, a second player can take control of either the cat or the dog.
In our game, I controlled the cat and my youngest played the dog. Either protagonist can attack, cast spells, dodge, and use the weapons and armor you find along the way.
You can choose from destructive spells or ranged weapons like magic staffs, wands or my favorite the Bard Lute, get up close and personal with some heavy hitting swords and maces, or use a combination of all of the above.
We played the entire game, reached level 113 and achieved the Pawlatinum trophy! Like the first game, it was a lot of fun and I loved being able to play it with my daughter.
CAT QUEST II is rated E for everyone 10+ due to elements of fantasy violence.
~ J.L. Hilton
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